
ButtonMasher writes: "It's not often that EA is associated with innovation these days, but once in a while they come up with the proverbial needle in a haystack of rehashed gaming. Skate for the Xbox 360 and PS3 was one such find, and gave the skateboard video game genre a much needed revolution of sorts with its fresh controls and unhurried sandbox-style gameplay. Skate It is the Wii version of the game, and needless to say, the visuals and audio have been downgraded. But do the added motion controls and support for the Wii Balance Board make up for this by providing a more authentic Skate experience?"

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?
Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(
A skating game on iPhone? It could've worked.
It's a shame this didn't work out.
touch control would have good potential for this sort of game... wish they incorporated it a bit better..

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.