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400°

Forza 2 details drift in

"Everyone owning a 360 was disappointed by the news that Forza 2 was delayed from its original release date of November 2006. Yet it was for all the right reasons, and now there is a new date pencilled in, as well as all the tracks available, multiplayer news, and details of DLC that will be coming."

ironwolf7048d ago

Gentlemen, start your engines.

Funky Town_TX7048d ago

I liked the spectator mode in PGR3. Forza now has the voice option for spectators.

calderra7047d ago

I can't wait for the updated paint tool- one of the most fun parts of Forza was just making cool paint jobs for cars.

Scrumptious7047d ago

This game is shaping up nicely. The graphics keep getting better and better. I'll look for Sony using these screenshots on PS3 sites.

Makes GTHD look like lego racers.

PS360PCROCKS7047d ago

I am so excited for this game its shaping up nicely...also I love the inclusion of racing A.I. while your waiting for a multiplayer room to fill up

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer30d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde28d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy29d ago

And then MK1 killed it again.

DivineHand12528d ago (Edited 28d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net