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Inside the Xbox Series S

"Learn about the tech behind the Xbox Series S, our smallest, sleekest Xbox ever."

EasilyTheBest2097d ago

Wow Gears 5 running at 120fps on Xbox One S. That's a good sign for future games on the Series S. Just the resolution will be different.

RaidenBlack2097d ago

One S barely did 30fps @ 900p.

Army_of_Darkness2097d ago (Edited 2097d ago )

This is a total fail.. MS shouldn't have changed the specs on the cheaper version, reduce the storage space or remove backwards compatibility if anything. Just not the GPU! They are treating consoles too much like a pc now.
If the difference of Sony's ps5 digital version is only the optical drive, then ps5 will dominate automatically.

2097d ago
2097d ago
QSPR2097d ago (Edited 2097d ago )

I'm not lying, if you guys know me I'm a PS fanboy and of course I'm going to get the PS5 day one!!! but.... Series S looks cool and maybe I'm going to get it after Christmas. $300??? puuuffff that's cheap for a next gen console. (Microsoft just put Nintendo in a hard position now) sorry for the edit.

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rpvenom2097d ago

At what resolution though..

darthv722097d ago

most likely 1080p for multiplayer. If it is 1440p then wowsa.

--Onilink--2097d ago

Dynamic 1080p I would guess.

The Series S is definitely already aiming at people with 1080p anyways (or a cheaper companion console)

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2097d ago Replies(6)
CaptainHenry9162097d ago (Edited 2097d ago )

But not in 4K.🤔🤔 hmm a 1080P console for $300 bucks? Feels like 1080p is almost outdated. This console should be $199

DiRtY2097d ago

1440p actually.
Assassin's Creed Valhalla runs at 4K / 60FPS on Xbox Series S and X.

DoubleTTB222097d ago

@ DiRtY

4 tflops is 33% of 12. meanwhile 1440p has about 45% of the total number of pixels in a 4k image. Expect either even lower resolutions then 1440p to be common or for graphical downgrades in other areas to take place. I think the games will still look good, but I really doubt it will be as simple as the difference between 1440p and 2160p. Plus many Series X games will likely have performance modes that drop the resolution. Don't be surprised if such modes are axed entirely on a Series S. Or if they are there you might end up playing 900p or even 720p games.

Not that that is all that bad. Just that I would lower my expectations. It is the budget machine after all.

2097d ago
Obscure_Observer2097d ago

"Wow Gears 5 running at 120fps on Xbox One S."

Lol. NG4 armchair engineers and game developers predicted only games like Ori running at 120fps and the SS been something between the Pro and the X.

They never learn. XD

Atticus_finch2097d ago (Edited 2097d ago )

Who predicted that? Someone in your head maybe lol.
It's hilarious how MS brags so much about TF and then they release the weakest next gen machine. It's hilarious to me.

Obscure_Observer2097d ago

@Atticus_finch

"Who predicted that? Someone in your head maybe lol."

Enjoy yourself. XD

https://n4g.com/news/237083...

rainslacker2097d ago

So we can say that the 8K that Sony is promoting is also a prediction that is accurate when other armchair devs or analysts said it wasn't?

You are right though. people never learn. They love to keep acting like marketing spin means real world results.

RazzerRedux2096d ago

lol....why do you refer to the comments of one guy as "NG4 armchair engineers and game developers"?

Here is his comment:

"When they say it will play up to 120fps, they mean games like Ori, there's no way it will play more demanding games at 1440p and 120fps, can it play some games like that yes, most of them, no, just the same way as it's unrealistic to think that all games would be 4K 120fps on the Series X or Ps5, even more out of the Series S"
~RpgSama

Unlike Microsoft, he actually refers to resolution when talking about frame rate. Why is it MS constantly refers to frame rates over 60 without mentioning resolution at all? Also curious why this 120 fps is only for multiplayer.

Obscure_Observer2096d ago

@RazzerRedux

"Why is it MS constantly refers to frame rates over 60 without mentioning resolution at all?"

Maybe because they said frame rates are their main focus for next generation consoles? Maybe because they expect gamers to know that higher frame rates has a heavy impact on resolution? I don´t know.

I´m also curious to know why Sony talks about "Play has no limits" 8K gaming, up to 240fps, just to show us Sackboy running at 1512p/60fps on PS5 or Astroboy´s far from impressive loading times.

I don´t think we´ll get the answers for our questions from those companies though. Wait and see is the better approach for me, in this particular matter. :)

"Also curious why this 120 fps is only for multiplayer."

Should be obvious. Higher frame rates will always be a priority for multiplayer. Or are you´re really expecting 240fps on both SP and MP modes on Gran Turismo 7?

RazzerRedux2095d ago (Edited 2095d ago )

"Should be obvious. Higher frame rates will always be a priority for multiplayer. Or are you´re really expecting 240fps on both SP and MP modes on Gran Turismo 7?'

No I am not, but there has to be a visual sacrifice for that frame rate. MS says there is none for Gears 5. In that case, if they can run MP at 120fps then why not SP?

Same questions apply for GT7. I'm asking these questions because I don't know the answer, not because I'm trying to make a point.

Obscure_Observer2095d ago

@RazzerRedux

"Same questions apply for GT7. I'm asking these questions because I don't know the answer, not because I'm trying to make a point."

Maybe because SP is far more demanding than MP? Dynamic lighting, shadows, whether, particles, blur, enemy, allies and NPCs IA, vehicles, LOD, drawn distance, physics... you name it.

Just my two cents.

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IGiveHugs2NakedWomen2096d ago (Edited 2096d ago )

I think you're confused or was that intentional? @Easily

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Marquinho2097d ago (Edited 2097d ago )

This is fascinating. Actually... I'm thinking of buying one of these down the road for my kids.

Also... Gears 5 is confirmed to run @120fps in multiplayer in both Series X AND Series S:

https://youtu.be/fYtJWIxt3-...

"Xbox Series S is 4x more powerful than Xbox One S"

AngelicIceDiamond2097d ago

The lowest common denominator is officially the S Series. Which is still RDNA2 architecture, so it won't be holding back next gen games across X Series, PS5 and PC.

2097d ago
rainslacker2097d ago (Edited 2097d ago )

And when new games are using 1-3 TF of power on GPU compute processes, how well is that going to run on a 4TF machine? What about games that have more objects on screen than a 4TF GPU can handle with any kind of reasonable speed? This essentially means that the game has to be designed to run on this processor, any stronger processor gets graphical upgrades. The other option is making multiple builds of games with significant code implementation changes.

RDNA doesn't improve GPU compute, as those are base level processing algorithms that over the years have already achieved the most efficient form possible, and the three basic commands, add, subtract, multiply, which are by far the most common instructions for GPU compute, won't see speed increases with RDNA.

People need to get past this idea that GPU's are only for graphics, or that RDNA is so efficient that it is like having 50% more processing power available to the programmer.

However, I do agree with CyberCowboy. But if MS mandates Series S compliance, then it's going to hold back games, or the system will just not get as many games.

Ju2096d ago (Edited 2096d ago )

Quite a huge difference to the current gen PS4/Pro/S/X. They are all basically the same. Incl. mem etc. So, this one is significantly cut down. Not just the GPU. Less memory.

The reason why the Pro does "only" have 8GB (+1) is that devs can basiclly use the same assets and one build. The X probably never uses all 12GB. The S-S now has half (!) the memory (+2GB) than next gen consoles. Sure, you could say advanced lods and streaming will allow high res assets to scale dynamically. But, even if it does, you need to QA this on a device to verify all those assets actually work on a 10GB machine with a 4TF. Sure, MS has great tech to optimize that, but this does not come for free - no matter how MS wants to sell this (to devs). So, either this will extra cost or it simply degrades quality because for studios with smaller budgets you'd focus on the S and scale up to safe that QA pass. Simple. At the end of the day, it won't impact PS5 much, I suppose. There we will have 1 performance target; as long as developers put the effort in to optimize for the big machines. And it will also depend if the S will lead in sales or if it just yet another console. I still believe Sony will price the 5DE competitively and will give this a run for the money. MS wants to push this (on consumers and developers), but the truth is, with a comparable price the 5DE is the much better value proposition for both consumers and developers. When games come out first on PS5 simply because there is no additional work needed to scale, this will have an impact what little Benny will ask daddy to get next. Not to mention, 5DE games will not run any worse then PS5 disk based games or even X-X; and in fact load twice as fast.

fr0sty2097d ago

Xbox One X is 4 times as powerful as Xbox One S (6TF vs. 1.4). That isn't saying much.

Marquinho2097d ago

@fr0sty13m

+ hardware-accelerated ray tracing, mesh shaders, variable rate shading and Xbox Velocity Architecture on SSD.

rainslacker2097d ago (Edited 2097d ago )

@Marq

All those things take up TF resources. They aren't just their own thing which don't take away from the TF rating. Put in all that stuff, and you've pretty much taken away a good chunk of the power available to actually render games. The TF rating of processors includes all the things that allow those features to be used.

Marquinho2097d ago

@rainslacker

You have it backwards. Those RNDA2 features let you save resources in order to output a better looking image.

Ju2096d ago

@Marquinho - exactly. That will put the S-S into closer to 6TF territory, like the X-X. Sooo, right. It will give you just that. A X-X which loads faster for $100 less. That's about it. I mean, Gears 5 would probably run 120fps @ 1080p on the X-X if they would actually try. I think that would be a great value proposition - without next gen on the door steps 2 years ago....

rainslacker2096d ago

No. Those are features that aren't available now, and take up resources. they require different ways of designing the game. They are more efficient than doing it in other ways, and provide better results per flop, depending on what's being done, but they are still use resources. Ray tracing especially.

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crazyCoconuts2097d ago

The memory size and bandwidth is lower than the X1X was. Interesting niche this occupies. Makes a lot of sense that they discontinued the X1X, because the overlaps become difficult to articulate. It's clearly more powerful than a PS4 pro though, if you don't mind not having a disc and half the storage.

2097d ago Replies(3)
Minute Man 7212097d ago

Today's specs run more efficiently that last gen specs

Parasyte2097d ago

Plus it’s new architecture. Last gen teraflops can’t really be compared to next gen teraflops since the tech evolves and improves so much.

crazyCoconuts2097d ago

Ok, then why was X1X running games at 4K and this will run games at 1440p? And less memory is less memory - "next gen" doesn't fix that. This budget box leaves little to really get excited about.

Christopher2097d ago

***Plus it’s new architecture. Last gen teraflops can’t really be compared to next gen teraflops since the tech evolves and improves so much.***

That's not how that works. TFlops are a measurement of said evolution in by designating higher TFlops based on the potential of the new hardware.

Atom6662097d ago

@Christopher

He's not wrong. The gains will be more clear soon, but we've already had these discussions.

https://www.eurogamer.net/a...

Christopher2097d ago (Edited 2097d ago )

@Atom666: He is wrong with what I quoted. I didn't deny that new hardware isn't better, but TFlops doesn't "change" measurement based on age. That's where he is wrong. TFlops is specifically a hardware configuration's ability to process 1 trillion calculations per second. That doesn't suddenly change to 1 trillion for current hardware but 10 trillion for last generation. TFlops is a measurement. Saying it changes is like saying 1 cup for baking a cake is not the same as 1 cup for baking a pie.

Muzikguy2097d ago

Tflops certainly don't change just because something new is out. I'm curious to see analysis of games now between the 3 next gen systems and how the compare

DoubleTTB222097d ago (Edited 2097d ago )

@ Christopher
"He is wrong with what I quoted. I didn't deny that new hardware isn't better, but TFlops doesn't "change" measurement based on age. That's where he is wrong. TFlops is specifically a hardware configuration's ability to process 1 trillion calculations per second. That doesn't suddenly change to 1 trillion for current hardware but 10 trillion for last generation. TFlops is a measurement. Saying it changes is like saying 1 cup for baking a cake is not the same as 1 cup for baking a pie."

That isn't actually how that works. The GCN architecture of last gen does actually get less performance flop for flop than the RDNA 2 based microarchitecture that next-gen consoles are using. Tflops are just an easy shorthand, but across difference microarchitectures they lose a lot of there value and accuracy. Ultimately they are still just shorthand, not to be used for close comparisons unless the two GPU's are made around the same time using the same microarchitecture like the PS5 and Series X.

Plus.

"TFlops is specifically a hardware configuration's ability to process 1 trillion calculations per second"

That isn't true. A tflop measures a processor's ability to do one trillion floating-point operations per second. Not any calculation, just that particular one. But real world that is only so important since GPU's do a lot more than floating point operations anyways. While a ONE X GPU might be better at floating point operations, it isn't actually better at rendering game worlds.

If you don't believe me ask an expert

A video breakdown of our GCN 1.0 vs RDNA 1.0 testing - which demonstrates that a last-gen teraflop of compute is easily beaten by a next-gen Navi equivalent.

https://www.youtube.com/wat...

https://www.eurogamer.net/a...

rainslacker2097d ago (Edited 2097d ago )

More accurately, the newer GPU's require fewer flops to perform the same function for some things. In some cases, it requires significantly less processing power, in other cases, you see no reduction or gain in how many flops are required. Some of the added processes to handle new features will be significantly more efficient as they are designed to do that kind of thing, but you won't see the 50% increase in capability with new chips that was posited some time ago. It certainly won't be across the board.

But, a flop is a flop. It's a measure of number of calculations, with no actual reliance on what data is derived from that operation to determine the total number of flops.

RazzerRedux2096d ago (Edited 2096d ago )

Parasyte is correct.

Teraflops are calculated using the overall speed and the actual number of compute units. The capabilities and efficiency of the compute unit will change from one architecture to another.

AMD has said that the CU of RDNA 2 is 50% more efficient than RDNA 1. Teraflop calculation does not take that into account. It only uses the number of CUs and ignores capability. This is why a RDNA 1 teraflop != RDNA 2 teraflop. Mark Cerny said that if you go by transistor counts, 58 PS4 CUs are equivalent to 36 PS5 CUs. So right there we see that any comparison of TF between those architectures isn't going to be accurate.

https://youtu.be/ph8LyNIT9s...

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darthv722097d ago (Edited 2097d ago )

Crazy, the SS will run the same 4k games that the 1X does. When it comes to next gen... it will run those at upwards of 1440p at the same 60/120 that the SX will do at 4k.

If it didnt support 4k then they wouldnt tout the ability to watch media in 4k or upscale to 4k for games. The SS is equal to the performance of the 1X. Its more efficient in a smaller form factor.

crazyCoconuts2097d ago

But as of now, not many next-gen exclusive games. So the next Call of Duty will run 4K on X1X and 1440K on XSS? It's kinda mushy

darthv722097d ago

CoD will run at 4k on the 1X and the SS because it is a current gen game. When it comes to a 'next gen' CoD then both the PS4/XBO prob wont even be in the equation. That game will likely be 4k/60/120 on the PS5/SX and 1440/60 on the SS.

gravedigger2097d ago (Edited 2097d ago )

You won't see every game on XSS at 1440p.

Ram is very harshly gimped in XSS, even worse than X1X and way less for games, almost by a double amount

Ju2096d ago (Edited 2096d ago )

CoD will run (dynamic) 4K on Pro/X1X as well. With RT and loads slower. But PS5/X it'll do 4K@60+RT and a much higher level of detail or 120fps in some form. That will actually be a very curious test to see if the visuals are closer to next gen or X1X when it comes out. I place a bet and say X1X + RT (but same level of detail) but no 4K mode.

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Atom6662097d ago

The CPU + RDNA2 cores are going to put this in a different performance category than the One X or Pro. SSD, too.

I think you posted something similar in another thread. I believe you also said that you're into PC gaming too, right?

So you should understand this. If you run a card that targets 1080/1440, you're not going to need as much VRAM as you would on that 4k machine. They hint at this in the video, but your games should not install all of those higher assets when you install them on your Xbox of choice.

With a CPU on par with the stronger machines (and well above those from this gen), you're already looking at a different performance level.

While you might see higher resolutions on the One X this fall and next year, you're not going to consistently see 60fps (let alone 120fps) or increases to effects and other cpu-intensive aspects. You won't be seeing RT either.

For $100 less than the Pro, you've got a much more capable machine. That's more of a reflection of the improvements in tech generally, but where it becomes interesting is in 2 or 3 years from now when that (relatively) cheap machine is still going and the PS4 and Xbox One are fully left behind.

For the next year or two, your Pro or One X won't be too far from the results you'll get on the XSS. That's also why it's the same (or even lower) price than the mid-gen upgrades, and why investing in those mid-gen systems were worth the $.

crazyCoconuts2097d ago

I'm with you on everything you said.
"For the next year or two, your Pro or One X won't be too far from the results you'll get on the XSS"
By the time XSS comes out, a Pro will have to be a lot cheaper due to PS5 coming in. If the PS5 DE comes in at $399, for example, the Pro would have to drop to around $299. Now these two devices are competing head to head. And, if you could scrounge up another $100, you'd be crazy not to want the PS5 DE instead of this. By the time 2 years passes, will people still want a 1440p console? Who knows. But for this holiday, the XSS is a strange and nuanced business proposition.

Atom6662097d ago

True, but in 2 years, that Pro or One X will get phased out except for maybe NBA or MLB games. The XSS is still there at that time (probably at $250). Also, you're not in the PS4 ecosystem yet, I don't know why you'd look at the Pro over the PS5 (especially when it's STILL $399...smh).

But generally for 2020? I don't see too many One X or Pro owners looking at the Series S. If you're rocking the One S, or are a Switch/PS gamer, or have no console at all, its a nice proposition though.

Cheap way to get into "next gen." And $299 is attractive enough for a lot of new customers to hop in. They won't be looking at a One S (hopefully), but a cheap console has its place.

Plugging this thing into a monitor or in your kid's room while subbing to GP is a cheap way to get to a lot of gaming.

People sleep on the lower-budget market place. It's large. MS and Sony know the numbers, but believe it or not, you got millions out there still playing 360s or PS3s. You got families on budgets who bought their 10 yo a Switch a few years back who now have a teenager pushing for games like Cyberpunk or COD.

MS is looking to cover as much ground as possible. I won't be buying one, but if people think general consumers are too dumb to understand the name of the systems, rest assured they're not giving a second thought to "$299 is less than $399+."

Ju2096d ago

When the PS5 will release photo realistic games which run 1440p @ 30fps (which will awww us), please let us know how those will scale to a 4TF machine with half the memory.

Ju2096d ago

BTW: What might happen is that Sony will end production of the Pro early and might even drop the PS4 earlier. I also can see Sony shift more to PS5 (DE) to be able to actually compete < $400 - I think selling the Pro for $300 is not feasible. Outdated low volume production runs will not allow this to go down in price much. And the PS4 would need to go <250 (or even <200) to be competitive but will cut too much into the PS5 margin. No, I think Sony will instead shift everything into a sub $400 PS5 DE to compete directly with the S-S. Everything else would almost require a cost optimized Pro for < $250 which I just can't see worth it (no SSD, 7nm GCN APU not feasible, no other improvements - well, if they could reduce this to a really small form factor with bolted on 500GB (slow) SSD for $250, that might be wonderful, but again, too much engineering effort for a small margin and will totally torpedo the PS5 market). Sony might have on last Pro/PS4 production run to stock pile and then sell of that stock for cheap. That's rather likely.

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NeoGamer2322097d ago

Really good video explaining the system, what it has, and what to expect.

rpvenom2097d ago

Yeah.. if you see my comments page, you know I'm a Sony fan and I'll still admit.. for $299 for this.. is a really good deal. I'm happy to see gamers who are on a budget be able to experience next gen as well. This is a good unit for the gaming community overall. Fingers crossed microsoft comes through this gen with some stellar games.

SPEAKxTHExTRUTH2097d ago

Well said...if more Sony fans had your attitude N4G would be a better site.

NeoGamer2322097d ago

@SPEAKxTHExTRUTH
It goes for XB fans as well. I go in all stories all the time and there are way too many people that are trying to be salespeople for Sony and Microsoft without getting paid (Maybe some are).

sampsonon2097d ago

@SPEAKxTHExTRUTH: That works both ways.

2097d ago
TheScotsman2097d ago

I paid 260 for my one x direct from ms. So this is a great deal for people who don't have a one x

QSPR2097d ago

@rpvenom
that's what I'm saying. I'm a PS fanboy and of course I'm going to get the PS5 day one!!! but.... Series S looks cool and maybe I'm going to get it after Christmas. $300??? puuuffff that's cheap for a next gen console with all the new acquisition gaming studios by Microsoft, we can hope for good 1st party games down the road.

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Muzikguy2097d ago

I'm just wondering what kind of compromises there will be on next gen games considering this is "only" a 4TF machine. That's quite a gap from the PS5 let alone SX. The value seems to be great though especially since now you can get EAA with Game Pass as well.

NeoGamer2322097d ago

Maybe you should watch the video then. It answers a lot of questions around S and what developers need to do.

Muzikguy2097d ago

@Neo

Watched the video. It still leaves a lot to the imagination. Lots of PR. Will have to see what happens I guess

Charal2097d ago (Edited 2097d ago )

Thanks for the link.
So basically they have improved CPU specs vs One X which was the biggest bottleneck on current gen consoles.

But GPU power is lower than One X (roughly 30% lower) and may be hard to fill the gap with RDNA 2 features.

I don’t know what will come out of this box.
At least this video is for once quite honest from MS: SeS is a good machine to play current and last gen games confortably.

It is a good investment for Xbox fans to secure their BC catalogue for sure ( good performances, fast load times).

But it does not bring so much for next gen.

Show all comments (121)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai39d ago (Edited 39d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio39d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing39d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9239d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit39d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing39d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9239d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."