Mark Medina of IGN writes, "Marvel’s Avengers seems to be trying a little too hard to please everyone. It’s both a set-piece driven, action-packed, explosive single-player adventure, while also balancing an intrinsically tied cooperative mode with a complex loot system at its core. Its seasoned cast of voice-talent does a tremendous job breathing new life into these familiar characters, and the overall story benefits from it. The combat is mostly fun and flashy, though sometimes a little too frantic. But while some folks may be hungry for a fully fleshed out campaign with interesting characters and varied missions, others may be looking for a looter-shooter- style grind- fest with friends. After playing the beta, I’m currently a bit concerned Marvel’s Avengers may not be able to satisfy either craving."

TheGamer writes, "It feels like live service history repeating itself right now, but it's not too late to change that."

Marvel’s Avengers didn’t soar properly on PS5 and Xbox, but Kill the Justice League looks like it will improve on it in every way.
Does that mean it will have a thousand pointless costumes like Avengers did, not related to the game or source?
"Guy who's excited for Suicide Squad to fill the void left by The Avengers' closure."

Here's a look at why so many online-multiplayer games from the past five years have struggled to retain players and their attention.
It's simply FOMO.
Gamers always go back to their staples like COD or Fortnite. Those games have constant content and leaving them for another game means getting left behind. Why start a new game and be behind when you can stay with a game you already excel at.
Because it's not about putting out a fully completed game packed with content and something that actually works
It's about putting something out broken and barebones, slowly drip feed content with a roadmap and offering tons of MTs which they hope people will buy.
I miss when you'd just get games like Killzone or Halo and they'd get a couple of DLC packs then the developers would move onto the next game. Problem is they started to be influenced by COD where future games had to have gimmicks, weapon mods, loadouts, killstreaks and other shit which just become about what you had unlocked rather than skill.
The last multiplayer game I really enjoyed was Uncharted 2s, it was literally just two boosters and everyone started with the same weapons. It was great and felt like it was more about skill but then we got Uncharted 3 and 4 where the COD influence creeped in thinking that everything had to be bigger rather than sticking to the fanbase they had.
Most people don't have the time to invest into playing multiple GAAS and stick to just one. It also doesn't help that so many games in that field only have a roadmap laid out for the first month or so. Hard to keep people invested when you don't give them a reason to stick around after the initial launch month.
My theory , well online gaming just sucks, so many online games recently that if done the right way could've been dope ass single player games. One that comes to mind evil dead. What a waste of the title
Still on the fence about this game.. though as more and more footage comes out.. looks like it has some potential.. will wait for full review before considering the purchase.
I really don't think this game is going to be turning heads once released.
It's funny how everyone became instantly uninterested in unison at the first reveal and the game ended up being exactly as everyone knew it would. Bland, safe, and filled with modern/awful monetization