
Super Co-Op Bros Martin Howard discusses a recent experience Star Wars: Jedi Fallen Order, and examines the debate over difficulty modes in games.

Celebrate the holiday by getting some of the best Star Wars games compatible with your Steam Deck. Which one is your favorite?

Over 40 million users have played the series to date, according to its publisher…

Discover how Cameron Monaghan unexpectedly became Cal Kestis in Star Wars Jedi: Fallen Order, from a secretive audition to an iconic Jedi role.
He would kill it with a show or trilogy based around the character or some other story that involves Cal Kestis. Currently the best thing about Star Wars.
Ok now I get it, he is the guy from gotham lol I'm like no wonder he cal looks like jerome 🤣 dude is a good actor fasho
Some games have innate difficulty. Someone has to "break the game" to change the difficulty in Dark Souls and Sekiro. I have around 600 hrs of play time between Bloodborne and Dark Souls 3 (New game + 7 is killing me). I got burnt out with Sekiro, I still have to beat it yet. All in all I enjoy difficult games, but I have no problem lowering difficulty modes, if the games have them of course.
So, here is my take - on the one hand, I think for many gamers who lack the patience (and perhaps just the innate skill) to complete many games, i think that having a skill level/difficulty level setting is important so that the gaming experience doesn't become so frustrating to that casual gamer crowd that they end up giving up on a game, being frustrated, and perhaps never coming back to it. I think we've all been there at one point or another, and it sucks.
Some games certainly don't warrant a difficulty setting, and many other still are designed without one at all, either because its sort of irrelevant, or the progression of the game is made up by the ever-increasing difficulty (ie puzzle type games, like Tetris or PacMan - as throwback examples.)
On the other hand, you also have some very patient, dedicated and/or skilled gamers, for which having the added challenge of increasing the difficulty is just as important to them as the novice gamer who can't get past a level or a boss. If the game is TOO EASY for them, it can be just as frustrating/boring to feel you aren't getting your moneys' worth.
I think, either way, adding difficulty adjustments does not betray the games essence. Only using cheat codes, etc. really does that. That is a debate for another day!
All the people who complained are the same people protesting for criminals.
I believe that the normal difficulty should the difficulty that the dev think this how you should play the game.
An easy or super easy mode could be add.
Reason of this is learning that the hard difficulty is how you should play the game piss me off when you learn this after completing the game.
This is a debate I am beyond sick of. Play games your way, have fun, that's it. You have fun using cheats and save states? Good! You have fun by playing very challenging games? Also good! Fun is the point of it all. To the folks who put down the 'casual crowd', remember your gaming achievements aren't real and that all you've done is beat something that is designed to be beaten. Have fun.