
VGC writes:
That’s no mistake: In an interview, the game’s development team told us – along with a group of other media outlets – that Infinite was built from the ground up as a “spiritual reboot,” designed to evoke the feelings of the original Halo games while introducing new twists such as the grapple hook and open world.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
Don't forget the new 'friendly'-looking brutes.
I sense that Halo Infinite is using a lot of nostalgia. Which I worries me somewhat. I don’t want the game to be ‘requel’ like the J.J Abrams Star Wars films. Hopefully the Created and Promethean story-arc from Halo 4 and 5 isn’t simply “swept under the rug” to make room for the Banished ( who weren’t present of even mentioned in Halo 4 &5).
I don’t like that 343i are using Halo 3 influenced designs for the banished infantry. The banished in Halo Wars 2 and associated media had less colourful atheistic that focused on grey,red and black. The Halo 3 designs don’t translate well too high poly graphics. Brutes in bright armour look weird, especially since they are semi-human looking. Halo: Reach and Halo Wars 2 should have more influence on the Banished infantry in my opinion.
I feel like when they said reboot they thought it meant taking old textures and making them 4K. I hope they didnt just spend years making the engine to have this as a result...
I'm hoping it give me halo CE vibes again. When you crash on Halo and step out...that made me fall in love with the series.
Halo 2 enhanced version