Media Molecule is proud to announce that the much anticipated VR update is available today.

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.
That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.
Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.
EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.
Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.

A dream it shall remain
Dreams had potential but it really needed to get off of the PS4. It released so late in the gen when everyone was already wanting to move on to next gen systems. It should have come to PC, and a native PS5 version should have definitely released.
Media Molecule always seem to be too ahead of the curve to have a big hit. Hopefully whatever they are working on now finds a big audience.
For whatever reason/s they somehow dropped the ball hard with Dreams, our loss
Dreams was fantastic, especially when VR was added. The things people managed to build was incredible. Some of the best VR experiences are still from Dreams experiences. The huge crux for it was being on consoles however and it was missing one thing that they didn't have back then and that we have now..... A.I.. With the advent of AI today, if they could have had Dreams running on PC and somehow got AI to work where we just typed in a prompt and it did things, it would have been a massive game changer, it could have just made the AI "Dream" and create its own things. It could have solved their problem of somehow getting one dream to just change into another one seamlessly. I really think Dreams deserves a second chance.
It was an awesome idea but even with tools that were supposed to make it easier to make a game, it was still so hard and convoluted. It tried to do to much at once. It would have been better to separate everything into easier parts, build the world, then the character's, then the music, etc. Not everything all at once. Some people understood it but most were overwelmed or confused.
I was waiting in anticipation for the update, and jumped on it the second it went live...
WOW, it is way easier to create now in VR. You no longer have to stumble around with the camera controls, and the "reeling" of objects is perfect.
I highly recommend building in VR, even if you're just making non-VR stuff. It just elevates the creation process.
** So far at launch, everyone's stuff is marked non-VR, so not much to find to play right now in the community. It'll start flowing later today I'm sure. The person who recreated the Unreal 5 tech demo in Dreams set their project to VR quickly, so it's playable! You need to select the low framerate option as permissible. Honestly, the framerate isn't bad on it, but because it's one of the most detailed things created in Dreams, it loses a lot of graphical fidelity. Obviously not made with VR in mind, but still cool that it works in VR right off the bat! Worth noting I'm on a base PS4, not a Pro. :( Can't wait to see the limitations lifted when Dreams VR hits PS5 eventually!
Played 20 min it's amazing better than most psvr games that was upgraded fov is amazing too.
Really hope people keep buying this game... i dont even own a PS4 but i just want this game to succeed so bad.
I just tried it and is amazing.....very close to the best PSVR games in terms of quality and resolution
Just messed around with vr, I definitely feel like it was worth the wait.