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Game File Sizes May Skyrocket with Unreal Engine 5's Nanite, Says Developer

Game file sizes may skyrocket right alongside visual fidelity with Unreal Engine 5 and its Nanite system, according to a game developer.

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wccftech.com
Locutus_of_borg2168d ago

A few comparisons would be good... all good Devs telling us about the games, how about they also give details of storage space needed...

ChrisW2167d ago

IMO, It's all about compression and performance. If a new engine cannot balance those two, then of course we're going to start seeing 200Gb+ games.

Whitey2k2168d ago

I cant see game files getting hugh unless u have the ssd to handle the mega textures. Thats why hdd takes forever to install and loads up every new area. With ssd is can swap textures in and out fast

Yui_Suzumiya2168d ago (Edited 2168d ago )

Kind of like what happened to Rage on Playstation 3.. there were textures that would never even load the times I played it. That's why I wish Rage would have been remastered for current gen. It seriously needs it.

Reefskye2167d ago

Thats because of mega textures a technique ID tech engine used, no other engine went this route and has also been almost completely removed from the latest ID Tech engine.

2168d ago Replies(1)
xetiro2167d ago (Edited 2167d ago )

Well, on the current-gen consoles it is well known that the problem with the game files having their size systematically increased, was due to the adoption of the technique of strategically replicating assets through different sectors of the HDD so it reduce the mechanical read latency.

Since the SSD solves that problem one would think that next-gen game files could actually get smaller. However, it is also true that next generation game assets are expected to be bigger in raw size, since they will be more high-poly geometry, more high-res textures, more high-res audio, etc. That's okay.

What the dev is talking here is still different. It's about the UE5 new capability of dynamically adjust the detail of any raw asset. But honestly, just because UE5 lets devs to through with raw assets, doesn't means devs should be lazy to just do it without consider the trade-offs. I mean, just because you can do it, doesn't mean you should do it in a irresponsible way. What's the benefit of feeding a 1M polygon box with 16k wood texture to UE5, just because you know the engine will downscale it dynamically on-demand?

As one use to say: With great power comes great responsibility.

New console CPU+GPU+SSD specs are promising. New Unreal Engine 5 features are promising. But all of this promising tech is not meant to make devs more lazier than ever lol

Dee_912167d ago

According to Epic, the polygon count wont affect the performance, and polygon count barely affects file size.

" The technology allows developers to use assets in Unreal Engine containing millions or even billions of polygons without hits to performance. It points to a statue within the demo that is comprised of 33 million triangles.

"No baking of normal maps, no authored LODs," the engineers explain."

You're right about file sizes being smaller, they will definitely be smaller with less maps

Bobertt2167d ago

The problem with Call of Duty's file size is that its unoptimized. Its graphics aren't nearly as good as other games with smaller file sizes and even though it has 4 modes they really shouldn't take up as much space as they do. You can see it with all the giant updates that change barely anything. They add some new loot or change the stats on a gun or bug fixes and all of a sudden its another 20gb. Activision is lazy and just push out updates so you have new stuff to buy instead of taking the time to optimize it.

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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai68d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com