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I prefer games to be difficult to the point that i can still enjoy them without frustration. Easy games don't bother me in terms of gameplay, but easy puzzles offend me; I don't like to be treated like an idiot.
I've been listening to a lot of people telling my about how much they are enjoying Left 4 Dead on the higher difficulties for the very reason that it is kicking their butts.
I think it's important for games to offer a challenge, but for that challenge to not be based on bad design/cheating AI
Don't you just hate it when you have to sprint through 5 minutes of easy gameplay to take on a savagely difficut bit that, if, failed send you back to start. Thats bad design in my book.
Gidzilla,
It's definitely a must to strive to create a nice curve to the difficulty so it isn't just really easy and then EXTREMELY difficult.
However, I love hard games. Ninja Gaiden (Xbox) is one of my all time faves for that very reasons.
It all comes down to one of the original tenants of game design. "The gamer should blame himself for failure." If you can make a hard game that still accomplishes this then it'll be special.
One that comes to mind is Dead Space and the asteroids cannon. I hated that!