
TSA writes: "Somewhere between a first person shooter and a puzzle game, Superhot basically created a genre all of its own. Time moving only when you do allows you to dodge bullets, punch enemies, and throw objects at a speed rivalled only by an enraged John Wick, resulting in real time replays that would fit in well in one of his films."

Dave writes: "Can you believe it’s been five years since SUPERHOT landed on the Xbox One? It’s one of those ‘time goes fast’ things, which - of course - is the opposite of what SUPERHOT’s about. To mark the five year anniversary of the wonderful red and white bolt-from-the-blue that arrived in 2016, we thought we would suggest some spin-offs for the IP. SUPERHOT - you’re welcome."
Makes sense to me. Especially the John Wick spinoff. Course, I would have loved more content for VR where it really shines. They should learn from the developers of Pistol Whip. They continue to update and spin new game modes like the future one and the upcoming western one that are like what the article is wanting.
But Super Hot definitely brought something new to gaming.

GameCrate presents its picks for the best indie games of 2020, as well as the indie game of the year.

CCG writes - "Like the original and virtual reality version, SUPERHOT: MIND CONTROL DELETE plays as a first person shooter where the enemies don’t move unless you do. For the most part, the enemies are made out of a red glass material that shatters when met with a projectile or physical force. The environment is mostly white and some of the enemies have only one red part of their body that can be damaged. Not only are these foes harder to see, but they’re more difficult to hit too!"