10°

World's Highest Resolution Tile Display

"Researchers and engineers have been working on and designing massively tiled display walls and high-resolution screens, and the "Stallion" Visualization Cluster by TACC, featuring 75 high-resolution Dell 30-inch displays, arranged in 15 columns of five displays each is a perfectly delivered mechanism. Each built-in display has a resolution of 2560?1600 for a combined total 307 million pixels, enhancing display capabilities significantly, stretching visual data viewing to terascale accuracy in all future discoveries. The display along with 100 processing cores is 34 feet long by 8 feet high and it boasts of 108GB of system memory and more than 36GB of graphics memory."

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kanyeuniversecity.com
60°

Sony has patented a touchscreen controller that lets players choose where to put the buttons

Standard controllers aren’t comfortable for everyone…

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videogameschronicle.com
Flawlessmic19d ago

As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.

Eonjay18d ago

Reading the patent itself this does seem to be intended with accessibility in mind as it attempts to solve comfort issues that some users have with overall size and placement. Im completely fine with the current layout but its nice to know this option is there. It is intended to allow customers the ability to resize the controller to there liking even those the company may not manufacture that size. So, its cool to see they are thinking like this even though this product may not be for me. I would still love to see it release and see the potential use cases.

Goodguy0118d ago

Digital will always be worse than physical buttons for 99% of gaming lol.

DivineHand12518d ago

This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.

I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.

The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.

MetalNCarnet18d ago

Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.

fr0sty18d ago

Unless they've worked out a way for tactile feedback so you can feel them. Perhaps little air bladders that could inflate when a button is placed in that position, placed under a flexible screen? Maybe it wouldn't be the best controller for all of us, but I know people who have medical conditions that make holding traditional controllers very uncomfortable with their default button layouts, this could help them.

Duke1918d ago (Edited 18d ago )

More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.

They are just garbage

badz14918d ago

We are at the point in time when touch screen controls are cheaper to make than physical buttons. Just look at modern cars. More and more system controls are moved to the central screen now that all new cars come with screens. It's downright ironic too, considering just not that many years ago, people were warn to not use their phone while driving. Now all controls are moved to the central screen that you can't help but looking at screens while driving.

fr0sty18d ago

EXCEPT trying to connect your phone, lol. They make you stop to do that. But the big screen that is every bit as distracting as a phone, it's cool.

40°
8.5

G'AIM'E Review - Lightgun Fun on the Flatscreen - MP1st

GAIME review - The G'AIM'E console is shipping now! MP1st spent some time with it & have our review ready. Is lightgun gaming back for modern displays?

80°

Hands-on with Teammates, Ubisoft’s ambitious voice AI tech demo

VGC: "We tried Ubisoft’s in-game cloud AI project."

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videogameschronicle.com