
There are plenty of rumors circulating about a new Fable game in the near future, but will the morality system hold up in 2020 and beyond?

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

As we approach the new Xbox Direct, we reveal never-before-seen Fable concept art featuring werewolves, the return of Bloodstone, and more.
If they keep that ugly ass protagonist they can count me out... Don't have to be Stellar Blade level because it would even fit the mood of the game, and frankly it is a bit exaggerated, but could be at least presentable.
I hope the do away with the main characters model. It is ugly and looks neither male nor female which is disgusting. It may prevent me from purchasing it is really a product of woke bs.
I won't get hyped because I got hyped for Perfect Dark and I saw what happened there. Perfect Dark would have been freakin sweet.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.
That is one aspect i didnt like about Fable. Games with a morality system punishes you for not playing the game the way the developers want you to. You are forced to go down a linear path or risk getting slapped on the wrist. Maybe i want to be evil without growing a tail and horns. Why does being good reward you with a more healthier looking character? Its just a mechanic to get you to play a certain way.
Well one could easily argue that it never worked, but it seems futile to claim that the standard has somehow changed. The morality system in games that still feature them are still as black and white as ever. The only games that are more mature when it comes to morality are the ones that don't actually have a system as that is counter-intuitive to the nuance of morality as a core concept. I. e. The witcher games ask the players some of the most morality pondering questions, but it does not feature a system as that would ruin the point. With an exception to one quest in Witcher 1, that gave you a skill as a reward for choosing one morality over another. The games never really give you a meaningful reward for choosing one bad option over another. Because that is kind of the point. There is no real "good" choice to make when morality comes into the picture. It is so much more complicated than that.
How could one even think up a system that could deal with this in a more nuanced way? Yes one could argue that the good old DND with it's neutral, chaotic, etc. prefixes gives a more nuanced picture, but it is never really been tried to put into an actual gameplay system.
So while I agree with the point, which is that we have much more nuanced takes on morality in games to take inspiration from. I don't accept the premise that these games have made a gameplay system that somehow evolves the concept of a morality system in a game. In so far as morality is actually not part of the gameplay of the witcher. Only the storytelling. And while it does it so much more effectively than something like Fable, Infamous or Mass Effect. It still doesn't actually give us an alternative to the system of those games. It just decides to not have a system for it at all.
I think the premise of this article therefore is lacking the nuance it wants fable to have in morality when it comes to aspects of game design.
It didn’t even work back then, the morality system has always been a cool concept but poor execution only game I saw it done right personally was KOTOR.