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PS5’s PSVR Upgrade Needs Better Controllers, Untethered Headset – Schell Games

VR devs Schell Games speak with GamingBolt about the improvements they hope to see with PSVR 2.

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gamingbolt.com
ABizzel12195d ago

I don't think we'll see it until 2021, the current headset is decent, but there definitely needs to be several upgrades especially since the cost of parts and building VR headsets has obviously gone down dramatically for most stand-alone headsets.

Higher-resolution OLED displays: Bare minimum 1440p shared display, although triangle displays per eye would be MUCH better. This will make game clarity significantly better as PSVR gen 1 was 1080p shared, but 960x1080 per eye (just over 720p) which was a bit blurry at times but and thankfully they have the pixels focused in the line of sight to help with this. Most displays are 2880x1600 split per eye which is 1440x1600 (Just over 1080p per eye). Moving up to 2560x1440 even if it's per eye is closer to right between 900p and 1080p. But if they can do Native 1440p triangle screens per eye, then even better.

Tri-Camera Head Tracking and LED: This simply allows for much better head tracking as well as room awareness. A lot of current headsets use 6-Camera, however, the PSVR needs to be cheaper, which is why you can replace the other cameras with LED tracking, and since it works with the PS Eye it already has an additional 1 - 2 cameras for room tracking.

Passthrough Mode: Allow gamers to see the real world if they're tracking indicates they're getting too far out of the play space or they're getting too close to a potentially hazardous object like a table, chair, or support beam. This ties into the Tri-Camera Head Tracking.

Hand Tracking Controllers: The PS Move controllers aren't cutting it. They need to be replaced plain and simple.

Wired / Wireless headset: Wired is more than likely the only option here, as it allows the headset to use the full power of the PS5 for the VR experience. The only way wireless will work is if the headset ahs dedicated hardware (which will increase the price to $400 or more depending on the hardware) or if Sony finds a video streaming solution to match what Nintendo was able to do with the Wii U (still the best in gaming IMO, and the one true success the system had). If not then be prepared to have your Type-C cables ready.

Price: $299 with camera included, the PS5 is already going to be an investment, so the PSVR 2.0 has to come in at a decent price. If there is no hardware powering the headset then $299 is easily achievable. If there's dedicated hardware, so you can play better with your console and play some games without your console, then it's going to start off at $399 like the other VR headsets.

PlayStation+: Start adding at least 1 PSVR games to PS+ that way gamers have and can continue to build a library making them more willing to buy PSVR 2.0.

AAA Games: We have a range of diverse VR experiences and some are getting closer and closer to that big VR title (Half Life for example). With these changes, we will finally be at the point where we can have a fully realized VR AAA exclusive world to explore, and VR can come to plenty of PS4 games enhanced for PS5.

fr0sty2195d ago

Sony knows what they're doing, they're already a step ahead of us on all fronts.

https://www.youtube.com/wat...

bouzebbal2195d ago

Move is amazing.. They need to support navigation controller as well.. Too dumb they aren't vr compatible makes no sense.. KZ3 was a joy to play with motion controls

FreeFallFrenzy2195d ago

If Oculus can do what it's doing with the Quest at $400 then Sony should be able to put actual graphics tech into the new headset so you can play it on the go too. They also work at much smaller margins so they could make it even cheaper from the get-go.
For PS5 play, all they would need to do is allow a place to plug in a cord, and bam, you now have full PS5 capabilities. It would be good because they could make a lot of games cross-buy: basic settings on the go, full experience in the home. Best of both worlds IMO. People who own the Quest always brag about the portability and how it makes the experience that much better, even with pretty poor tech inside of it.

Games1st2195d ago (Edited 2195d ago )

This is an awesome comment, I learnt alot. Thanks for typing it all out!

Batnut002195d ago

It was nice to hear that current PSVR is compatible with PS5, I wonder if the upgraded tech would apply to the current PSVR games as well.

telekineticmantis2195d ago

They need better controls now, for the current PSVR, no need to wait for PS5, controls with analogs.

Neonridr2195d ago

you can't really do that much more with what you have. The headset is still the lowest common denominator here. So added HP under the hood isn't going to do much outside of maybe a little higher super sampling. Even that is a miniscule impact considering we already got that with the Pro.

Profchaos2195d ago

We can still get a graphical fidelity boost without a resolution boost which would enable more games to come to the system. Bethesda will obviously bring fallout 4 VR over as the next gen console will be able to handle it

Neonridr2193d ago

@Profchaos - yes but the game still is limited by the resolution of the headset. So while the world's might look fuller, they won't look better. Resolution is finite here.

S2Killinit2195d ago (Edited 2195d ago )

Priorities:
1) ease of use - try to make it as small as possible, plug n play, no adjustments needed before gaming
2) laser detection - no more lights on headset. (What does this say about the camera that was revealed?)
3) better resolution
4) better fps/reduce motion sickness as much as possible
5) replace move controllers w VR controllers

BenRC012195d ago

Wow. I'd never have guessed.

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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai68d ago

30fps sucks. Especially on an OLED.

30°

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