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PS5’s Tempest Engine Is An “Amazing Opportunity,” Says Developer

“I really want to explore it in my next games,” says Commander ’85 developer Marcin Makaj.

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gamingbolt.com
ElementX2174d ago

The whole interview should've been enough, but Gamingbolt chooses to write an article about one developer response. Stay classy, GB! Here's a question that probably won't get featured anywhere.

"Since the reveal of the PS5 and Xbox Series X’s specs, a lot of comparisons have been made between the GPU speeds of the two consoles’ GPUs, with the PS5 at 10.28 TFLOPS and the Xbox Series X at 12 TFLOPS – but how much of an impact on development do you think that difference will have?

According to my experience in developing games for Xbox One and PlayStation 4, usually I got better performance results on PlayStation 4, and I think it will stay the same for the next-gen consoles. Having more power is always a great thing, as it opens new possibilities in terms of graphical quality." https://gamingbolt.com/comm...

Voodoopower732174d ago

The problem with that statement is.

12TF @1.8ghz using 52cu's is impossible to fill and thus 12tf won't be happening.

10.3tf @2.23ghz using 36 cu's is easier to fill and will hit 10.3tf most of the time that's why they went with a lesser number at higher ghz. But it'll be obvious soon enough.

RamRod882174d ago

I'm going to assume you have no idea what you're talking about.

Chezerea2174d ago

@Voodoopower73 lol you have no idea what you're talking about. DF already had a pretty detailed discussion about this and having more CUs at slightly lower frequencies is better than having far fewer CU's at slightly higher frequencies

PS5 will be a beast no doubt but at the end of the day you'll still have the better looking and running versions of games on the XSX

The real test will be what the first parties can do

sagapo2174d ago

1.8ghz fixed and 2.23ghz boost mode. Not the same. Which is better? Time will tell.

angh2174d ago

@RamRod88, the term you're looking for is gpu starvation. tflops are great for mining where you simply throw small chunks of data for heavy processing, not so much for pure real time graphic processing. It will have improvements if other spec is identical, but first improvement isnt linear but logarithmic as we can see in case of nvidia 2080 super and 2080 ti, and secondly the speed of memory controller and the internal data bus is extremely important and not taken under consideration to calculate theoretical output which is tflops.

Babadook72174d ago

@RamRod

I’m pretty sure you don’t know what you’re talking about.

CaptainHenry9162174d ago (Edited 2174d ago )

@Voodoo

Don't let the fanboys know that right now. Let the exclusives and developers do the talking.

ElementX2174d ago

Here are some quotes I posted a while back about CUs and clock speeds, taken from sites that know about tech and have been doing video card reviews for a long time...

"The GPU in the Xbox Series X has 3,328 Stream Processors across its 52 compute units, and because the GPUs are based on the same RDNA architecture, it's safe to assume that each compute unit has the same amount of Stream Processors. So, we're looking at 2,304 Stream Processors in the PS5 GPU, a pretty striking difference. Mark Cerny believes that clock speed is more important, but in our testing of graphics cards over the years, we've never seen a 20% increase in clock speeds make up for 31% less Stream Processors. " https://www.techradar.com/n...

"According to Mark Cerny, the PlayStation 5’s smaller GPU is more efficient than the wider, slower, core on the Xbox Series X, but this is an unusual claim we haven’t seen supported in testing in the past." https://www.extremetech.com...

About the XBO vs PS4, but the same idea is true today:
"These two GPUs support all of the same APIs and hardware features. The Xbox One can render a 3D image that looks exactly the same as one rendered by the PS4, it just can't do it quite as quickly. It's the reason why a Radeon HD 7790 clocked at 1GHz delivers worse performance in PC games than a Radeon HD 7850 clocked at 860MHz. There's just more silicon there to do the heavy lifting." https://arstechnica.com/gam...

2174d ago
2174d ago
RamRod882174d ago

Let's not think about the console wars for a second. Why would Microsoft choose specific components for their GPU if they weren't going to get the most out of it? It just doesn't make any sense.

bouzebbal2174d ago

Commander ’85 developer Marcin Makaj.

Ok? Who's that?

ElementX2174d ago (Edited 2174d ago )

Graphic cards today have more CUs. They are increasing those numbers with every generation. Now Cerny is correct with more CUs being easier to use, but console games look like garbage compared to PC games. The frame rates are nowhere near those of PC and the graphics need to be scaled back severely on consoles. Moving forward, games will take advantage of more CUs as they get more complex. Newer cards with more CUs get better performance than older cards with fewer

ABizzel12174d ago

In most circumstances the 12 TF Xbox will be the slightly better performer. Its basically the difference between a 2070s and a 2080s, which in game is around 15% more fps. However, simply reducing the resolution scaler down to 80% - 90% and both GPUs run identical, and 80% - 90% of Native 4K resolution shows no visible difference to the naked eye.

Games will look the same on both, the only time the Series X will flex its advantage is in games with Ray Tracing. I would say exclusives, but then Sony's first-party can simply load more assets in-game with their SSD, so that comes down to a preference of slightly Higher Resolutions (Series X) vs Slightly better in-game assets (PS5).

+ Show (10) more repliesLast reply 2174d ago
yeahokwhatever2174d ago (Edited 2174d ago )

vega 64 does 12.7 tflops. The 5700xt with its measly 9.8 is faster. there's a lot more to a system than 1 compute number. Sony's sound system is going to be a bigger factor than people realize. a MUCH bigger factor.

2174d ago
Tacoboto2174d ago

This same developer from the same interview said that he based his information on presentations and the internet.

His comment at the end is vague and any fanboy cannot interpret it to mean their favorite platform. The PS4 was the more powerful system and the more powerful system performed better. He's given two numbers where the XSX is more powerful and then says "it" will "stay the same".

It being... What? That PS will stay the higher performer? Or the system with higher TFLOPs?

Not that any of this matters, because the dev and his Kickstarter game don't have next-gen devkits for *either* platform

1Victor2174d ago (Edited 2174d ago )

😂 I read the headline “said developer “ and thought 😩 gamingbolt again

exputers2174d ago (Edited 2174d ago )

same...

ILostMyMind2174d ago

The funny thing is that the respective GPU's speeds are:

- PS5: 2.23 Ghz
- XSX: 1.82 Ghz.

Teraflops is not speed.

StoneyYoshi2173d ago

That's the GPU clock speed. But also Teraflops definition is a unit of computing speed equal to one million million floating-point operations per second.

Not trying to argue, Just educating.

+ Show (3) more repliesLast reply 2173d ago
angh2174d ago

Anyone with good headphones please connect them and then click on this link:
https://www.audiocheck.net/...
This is what Tempest Audio is aiming for.
More nice stuff on yt and the tucker zone.
Really great stuff.

nirwanda2174d ago

Holy shit I was keeping an open mind about which console to buy slightly favouring the series X but if the sound is like this I'm all in.
I would strongly advise anyone to give this a go.
I've got a very good surround sound system running master audio etc but the sound positioning is nothing like this

ElementX2174d ago

Yeah and 3D audio has been an thing on PCs since the 90s when I bought a Sound Blaster card. It came with a demo featuring a beehive you could move around, if I remember correctly. The tech has come a long way. 3D audio can be done on both consoles, they both have audio processors. I guess it comes down to which one gets implemented more/better.

Hakuoro2174d ago (Edited 2174d ago )

Listen 3D audio isn't always the same, not even close old SoundBlaster cards called 3D audio simply changing the audio pitch related to distance.

And as things have progressed you have actual audio object tracking and then you have object tracking with movement and there are massive differences in the numbers or objects that can be tracked. And things like height aren't tracked in many "3D" audio sources.

Let's not pretend that all 3D audio is equal in any way, if that was the case you wouldn't have so many different products and solutions.

ElementX2174d ago (Edited 2174d ago )

I stated in my post that "the tech has come a long way". I could close my eyes and move around the screen and in that demo the sound came from whichever direction the source was located. It even sounded above me when I ducked under it, but it was a long time ago and maybe I'm misremembering. It was great with headphones.

Here's a A3D audio demo from the 90s. https://www.youtube.com/wat...

You can't tell me that wasn't impressive! That demo kicks ass and stuff actually sounds like it's behind you.

angh2174d ago (Edited 2174d ago )

Yes, it is pity PC never had a proper, widely used implementation in gaming.
As for the audio processing, the point of tempest engine is to create the sound tracing environment. There are 8 custom CU, similar to Cell CPU, which whole responsibility is to multiply a lot - all, what the sound needs.
This allow to position dozens (hundreds, actually) of separate sound sources across the stage, orient it to the player position, calculate player hearing characteristics and generate appropriate sound.

All of that is done, so the player can experience this effect above, which is great with headphones, on a standard stereo TV. This mean everyone with any kind of speaker system can have full sound stage of hundreds separate sources without any additional investment. This is not something a standard audio chip can achieve. As well sound - tracing require a lot of raw power, so it wont be easy to achieve on any other system, unless someone is willing to allocate lot of cpu / cu time to do this task only.

ElementX2174d ago

You can't distinguish between dozens of sounds at one time, our brains aren't capable. Your brain focuses on what it believes to be important and the other stuff becomes background noise. Just like you can't hear every instrument in an orchestra, they all blend together, creating a richer sound, but not distinguishable as individual instruments

angh2174d ago

The sounds indeed blends, but I still can easily tell if I'm listen to real orchestra, or to the recording simply because of multiple location of sound sources. When I'm hiking in forest the amount of sound sources is very large as well, but still you can easily tell what is where and the wide sound stage of reality can't be replaced in computer games by simulating only a dozen or 2 sound sources. So, more sources means much better immersion, even, if you wont be able to distinctly identify all of them.

Sound of a gun fire will be different depending of location - are you in building, in a silo, on the airfield, in a forest, in a cave. Sound-tracing have enormous potential here, when you have a dedicated chip to calculate soft surfaces, water reverb, or an echo. This is something what quickly will become recognizable. Additional level of realism, same (or maybe even bigger) as the ray tracing.

You said it yourself: even if they blend together, it will create a richer sound. And richer sound-stage, with easily identifiable sources, with sharper or dampened sound depending dynamically on environment will allow better immersion, better results, better sound and faster and easier development - sound is not anymore part of frame budget.

And all of it will benefit any person with or without headphones. So this is not a technology for chosen ones - anyone can enjoy it.
For me this is great update. Can't wait to see what can be achieved. We already seen UE5 demo which presented the new design paradigms for graphic. I believe Tempest can give something similar in sound area, which has been really put away for way too long.

ElementX2174d ago (Edited 2174d ago )

I'm not saying any of your comments are incorrect. I'm staying 3D sound had been around decades, it's improved over the years, and that we can't distinguish dozens of different sounds from one another at once. I never claimed A3D is the same thing. Nothing I said is false.

Why are you posting these long comments defending tempest? I never said it was bad! I never said it won't be worth it! I'm showing people a little history, that technology for positional audio has been around a while. I gave an example of a cool demo from early technology from the 90s. Some of you get so defensive

angh2174d ago

sorry, but I'm not defending tempest. I'm quite excited and trying to explain things I find interesting in this technology. And this is something many people had no idea about.
I know this did exist for decades, but we never actually had chance to see a proper usage of it for larger market. This is the first time a big company decided to put this into mass market, so maybe other companies will follow and we will get the sound we deserve;) Sound was usually just a lot of bass in background.

ElementX2174d ago (Edited 2174d ago )

Well then, I guess both of us are excited for 3D audio. I'm not trying to start conflict. I stand up for Microsoft, I know. DOS and Windows have been a part of my life since the early 90s, so in a way I've been gaming with MS the longest. I'm not trying to be a fanboy. Sony has been in my life a little less time, but I still hold them in high regard and buy their gaming systems

Maybe Dolby and Tempest can use similar sound design so devs can make the best of both without a lot of extra time. I just wonder which devs will choose of they have a smaller staff or budget

Hakuoro2173d ago

@ElementX

I'm not trying to start conflict.

I'm not going to believe you.

+ Show (6) more repliesLast reply 2173d ago
CaptainObvious8782173d ago

I didn't know what the sound was before clicking the link before opening and auto playing in a hidden tab. I legit thought someone was knowing on my wall and freaked out a little lol.

FinalFantasyFanatic2173d ago

I thought the same thing, very impressive.

VenomCarnage892173d ago (Edited 2173d ago )

I'm at work and to the right of me is the bathrooms. Just saw someone walk into one and then clicked play on the link. I thought someone was knocking on the bathroom door my coworker went into and immediately looked to see no one there. Solid quality, it would be great to know the location of characters in a game with this level of precision

mrsolidsteel202174d ago

What a joke of a site.

If Hiphopgamer got banned for his tactics, how is gamingbolt still allowed to post on this site?

glopez2174d ago

Made this same comment a few days ago.

Mr_cheese2174d ago

Best bet is to keep reporting the articles every time they pop up.

Sick of one interview being split into several dragged out, clickbait articles.

Tross2173d ago

Games journalism these days is such a joke. Journalism on literally any other topic requires some standard that clearly doesn't exist here.

exputers2174d ago

Literally no one
GamingBolt: Developer says PS5 IS BETTER

caddytrek2174d ago (Edited 2174d ago )

Except it has been a lot of devs, here is just a short list.

Doom Creator John Carmack Seems Smitten With The PS5
https://www.thegamer.com/do...

Epic CEO Tim Sweeney says the PS5 is so impressive it’s ‘going to help drive future PCs’
https://www.theverge.com/21...

Former EA Frostbite Software Engineer Breaks Down Mark Cerny’s PS5 Hardware Deep Dive
https://wccftech.com/game-e...

Quantum Error Dev ‘Excited’ Over PS5 Zen 2 CPU, Says Mark Cerny Is a ‘Genius’
https://www.psu.com/news/qu...

Quantum Error To Run At 4K 60 FPS On PS5 With Ray Tracing Says Dev
https://respawnfirst.com/qu...

exputers2174d ago (Edited 2174d ago )

Except, this site makes a huge article of just one simple statement.

PS5’s Tempest Engine Is An “Amazing Opportunity,” Says Developer | Gaming Bolt
https://n4g.com/news/235094...

PS5's I/O Speed Will "Allow for Things You Can't Do on Any Other Platform," Says Dev | Gaming Bolt
https://n4g.com/news/235031...

PS5 Variable CPU Frequency Offers More Flexibility, Opines Dev | Gaming Bolt
https://n4g.com/news/234958...

Former Frostbite Dev on PS5 Specs: ‘Disconnect Between Numbers And What It’s Capable of’ | Gaming Bolt
https://n4g.com/news/234985...

Former Frostbite Software Engineer Explains PS5’s Kraken Compression Unit - Gaming Bolt
https://n4g.com/news/235003...

PS5 And Xbox Series X SSD Difference Is a Matter of “Diminishing Returns,” Says Scorn Dev - Gaming Bolt
https://n4g.com/news/234857...

Former Frostbite Software Engineer Explains How PS5’s SSD Will Work - Gaming Bolt
https://n4g.com/news/234774...

PS5 Variable Frequency is Interesting, Microsoft’s Cross-Gen Policy is Consumer First, Says Dev - Gaming Bolt
https://n4g.com/news/234630...

PS5 And Xbox Series X GPU Difference Is Minimal, Anything Beyond 10 TFLOPs Is Heaven – Hazel Sky Dev
- Gaming Bolt
https://n4g.com/news/234482...

my hands are tired lol, shit tons of more

Voodoopower732174d ago

I've posted this before.

Look at Vega 56 vs 64.

56 is a 10.54tflops card. clock 1.47ghz with 56 compute units.

64 is a 12.66tflops card. clock 1.54ghz with 64 compute units.

So vega 64 has 8 more compute units and a higher clock speed, a higher tflops count and higher memory bandwidth.

This is both cards benchmarked. So how little the difference is, regardless of everything being a higher number on vega64.

https://youtu.be/elEJsrMNQO...

That's data you can't argue with.

jwillj2k42174d ago

Sure I can, send me the cards so I can test myself or it didn’t happen

ABizzel12174d ago

They don't want to hear the truth that's why. You can even do a more extreme example, a 5700 XT vs 2070s vs 2080 vs 2080s. This is basically the range of the PS5 and Series X, with the PS5 being the 5700 XT / 2070 s, and the Series X being the 2080 / 2080 s. All 4 GPUs run games at the EXACT same settings, with anywhere from 5% - 15% more performance than in fps, which means around 5fps - 10fps in-game. Now this could be the difference between locked 60fps and unlocked for sure....

But you know how to fix that, take the Native 4K resolution and put the resolution scaler down to 80% and boom you have the exact same performance if not better on the lower resolution, with image quality being identical to the naked eye.

I've been posting this left a right, and not a single person has even attempted to answer this.

Here are 3 screenshots I took of Gears 5 with different resolution settings. One is Native 4K, one is 4K with resolution scaling down to 80%, and one is 1440p with SS turned on (so the screenshot will blow up to be the same size as the two 4K options without giving it away by being a smaller image). Please inform us which one is 1440p, which one is using resolution scaling, and which one is Native 4K. We'll wait along with the other 5 disagrees, please educate us.....

https://imgur.com/nI37S9Z

https://imgur.com/pLspFxP

https://imgur.com/4idXxQd

Not a single response yet lol.

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50°

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gamesradar.com
Jin_Sakai37d ago

30fps sucks. Especially on an OLED.

30°

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