
“I really want to explore it in my next games,” says Commander ’85 developer Marcin Makaj.
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
The whole interview should've been enough, but Gamingbolt chooses to write an article about one developer response. Stay classy, GB! Here's a question that probably won't get featured anywhere.
"Since the reveal of the PS5 and Xbox Series X’s specs, a lot of comparisons have been made between the GPU speeds of the two consoles’ GPUs, with the PS5 at 10.28 TFLOPS and the Xbox Series X at 12 TFLOPS – but how much of an impact on development do you think that difference will have?
According to my experience in developing games for Xbox One and PlayStation 4, usually I got better performance results on PlayStation 4, and I think it will stay the same for the next-gen consoles. Having more power is always a great thing, as it opens new possibilities in terms of graphical quality." https://gamingbolt.com/comm...
Anyone with good headphones please connect them and then click on this link:
https://www.audiocheck.net/...
This is what Tempest Audio is aiming for.
More nice stuff on yt and the tucker zone.
Really great stuff.
What a joke of a site.
If Hiphopgamer got banned for his tactics, how is gamingbolt still allowed to post on this site?
Literally no one
GamingBolt: Developer says PS5 IS BETTER
I've posted this before.
Look at Vega 56 vs 64.
56 is a 10.54tflops card. clock 1.47ghz with 56 compute units.
64 is a 12.66tflops card. clock 1.54ghz with 64 compute units.
So vega 64 has 8 more compute units and a higher clock speed, a higher tflops count and higher memory bandwidth.
This is both cards benchmarked. So how little the difference is, regardless of everything being a higher number on vega64.
https://youtu.be/elEJsrMNQO...
That's data you can't argue with.