
Developer Camouflaj has begun to address some of the fan feedback they’ve received since the Marvel’s Iron Man VR demo released on the PlayStation Store.

Eric writes, "Camouflag has put an extraordinary amount of work into the Quest 2 port of Marvel's Iron Man VR, solving many of the issues that held back this extraordinary game upon its initial PSVR release. What is left is the best superhero sim on the market, with amazing flight and combat and a pretty great Marvel story. VR fans should not hesitate to grab this game; it’s quite simply one of the best VR titles ever released."
Tap into your inner Super Hero as you step into Iron Man’s armor and blast into the skies. Explore Tony’s garage to customize and upgrade an arsenal of iconic gear, gadgets, and weapons. Hit the afterburners on the thrusters and feel the rush of flying hundreds of miles an hour. Use all of Tony Stark's resources to find the mysterious villain Ghost and her army of drones. Experience this action-packed, immersive, Iron Man adventure on November 3rd on Meta Quest 2!

There's a new sale on the PlayStation Store today and it's a great one for PSVR owners because Sony has slashed the prices on a couple hundred of the headsets finest games.
Ummm...confused?
I've been using the turn buttons to do a quick 180 ALREADY. I use it as I fly under the rocks to get the upgrades to attack the drones or in battle.
Left and right turn buttons on one controller is fine. As long as it doesn't affect the Unibeam.
Game demo is already awesome. But I think what some gamers would like to have is being able to turn and rotate using thrust by positioning the hands. Basically, let those that want to turn like a spinning top, or do a flip or side flip, do so if they don't have motion sickness easily or at all. Since I can handle all that Sairento throws at me in freedom of movement, I'd welcome the option in the air with Iron Man.
Either way, it's going to be great.