Jon of RGN writes, "This time around, we are looking at Mark Cerny’s claims of Variable Frequency and a dynamically changing power draw for the CPU / GPU of the PS5 using Proprietary ICs combined with AMD SmartShift."

Speed Factor throws players straight into a neon-lit highway of nostalgia, where punk rock riffs and pixel-perfect visuals collide in a furious symphony of speed. Inspired by the golden age of 80s and 90s arcade racers, this game invites you to tear through 50 diverse tracks across five vibrant locations, each brimming with retro flair. From customising traction assists to upgrading classic rides, Speed Factor is more than a race; it’s an adrenaline-fueled journey through the heart of arcade rebellion, demanding both skill and swagger from every driver who dares to take the wheel.
Today, Bungie premiered its “Developer Insights | Runner Shells” video of their PvPvE survival extraction FPS Marathon.

Friendly Fire Studios has confirmed that survival shooter A Long Survive is coming to PSVR 2 in 2026, simultaneously with the SteamVR version.
People act like "Variable frequency" is a new thing and it isn't. Some modern CPUs have been doing this for a while. It's all dependent on demend, why use full clock if it isn't needed? In the end the user experience is absolutely no different, it just lowers average power consumption by not working harder than it needs to.
I think its a cool idea. It doesnt need to be working at 100% with games that dont ask for that kind of power.
Both consoles will be ok , don't panic on freak out about it , both are well balanced consoles will run games great at least they should if devs are not lazy , just look at Doom 60fps even on OG consoles with tablet CPU.
""On the face of it, PlayStation 5 delivers a ton of power, but there does seem to be an extra onus on developers to optimise to these new characteristics. The question is, what happens when the processor does hit its power limit and components down-clock? In his presentation, Mark Cerny freely admits that CPU and GPU won't always be running at 3.5GHz and 2.23GHz respectively.""
This quote is taken directly from Digital Foundry.
Third party games comparisons between PS5 and XsX will be very, very interesting.
Only few more months to go until we will all find out which design approach is best. Can't wait!
starts at 14:50