
Yan Chernikov talks about the benefits of PS5’s hardware decompression.
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
Here's your daily dose of GamingBolt wisdom, as our developer "explains" : "because what we’re talking about here, as far as I can understand, is custom hardware"
Thank you Einstein.
Alright now bring on the games
The SAD truth about this UE5 demo is that is was ONLY running at 30 fps with no AI or anything.
So basically the engine had all the processing power of the PS5 dev kit available to load the LOD0 and the 2k textures then create less detailed versions on the fly in a real game, the CPU has many other things to do especially if you want to play at 60fps or more.
Also since many current gaming computer have 32GB of ram like mine, all the LOD0 and 4k textures for the level you're going to play could be loaded in memory during initial loading for access to the GPU and CPU, the PS5 SSD is still so much slower than DDR4 memory.
And the LOD in view and out of view is culling. It was shown the XSX does it also and better than a 2080ti.
Source: https://youtu.be/qvZeONRhH9... @6:13
Yes yes we’ve all heard this and that over and over I think i can confidently say us PlayStation fans want some concrete actual gameplay from Sony officially ..... please sony get your finger out lol