
Jacob St-Amour from Link-Cable Writes: "The year that was 2017 will be remembered as an amazing time for gaming with some of the greatest games of this generation being reliably available on any platform. From Nintendo finally releasing both The Legend of Zelda: Breath of the Wild and Super Mario Odyssey to accompany their groundbreaking hybrid console, indie darlings such as Cuphead and Hellblade: Senua’s Sacrafice, as well as, third-party blockbusters in NieR: Automata and Resident Evil VII: Biohazard made for one of the best gaming lineups for a single year. While all of those did indeed receive widespread acclaim, Sony’s very own Horizon: Zero Dawn became one of the most beloved and cherished experiences of the year and its steady rise in popularity has made it one of the defining games of this generation."

It has been reported that PlayStation's Horizon series, which began in 2017 with Zero Dawn, has now passed 40 million in sales.
Spread across two main entries of the franchise, it just is a very respectable success, isn't it.
Although I personally didn't click with the Horizon games, I can a) clearly see the appeal of it. From art direction and technical brilliance.
And b) - I am so happy for Guerilla Games that they've created an IP that's finally been giving financial success back to them and SIE.
Joining the company's club of tens of millions of copies being sold like Spiderman, God of War or The Last of Us did.
All "Big Five" studios at Playstation are on par. Which is just great and hopefully just contributes to a healthy work environment between all of them.
It's a great series but the 2nd game just went over lard with some nonsense story decisions. Hopefully the 3rd game comes full circle and gives the lone tike fans a great end to the story. 1st game is the best and 2nd is very good. It's the same writer who wrote fallout new Vegas so I have high hopes for a strong finish
Honestly I'm a huge fan of the franchise so i'm glad to see the success. I feel like the games and IP get a lot of unwarranted stick.

Designing and creating Horizon's colorful and exotic tribes was one of the most expensive and time-consuming parts of developing the franchise's origins.
Yea, to be honest they sucked. Worst part of the game for me. Forbidden west that is.
I’m sure they did a wonderful job with the money spent, but nobody wanted that level of investment into fake tribes. I shouldn’t say “nobody”, because I’m sure anthropology majors were thrilled to see the worlds they created.
But, if I were Sony, I wouldn’t forced them to just spend the money on cooler boss battles instead.
The boss battles lacked, and the villages were overlooked by most players; they managed their resources to develop their product like artists would, not strategic business people. I could understand why some people would celebrate that, but I’d stress the importance of managing multimillion dollar projects with longevity of the studio as the TOP priority. That’s how you get to make more games, instead of be shuttered after one bad launch.
Horrible designs on all things except the dinos. Some of the getups are really funny tho

Sony has fired back at Tencent in court, calling its defense "nonsense" and accusing it of hiding behind shell companies to dodge accountability over Light of Motiram, a game Sony says blatantly copies Horizon.
While you are on this Sony, get someone to sort out the shovelware issue we have now on ps. You too Nintendo
The fact that tencent is even defending it is more hilarious than the ripoff in the first place, because they know damn well.
Eh, pretty sure I remember a futuristic bow in Turok? Sony/Horizon going after whatever game that is seems petty
Top contender for Best game of the generation.
Just got the plat and need to beat NG+ on vry hard to get 100% trophies.
Bit of love/hate relationship with it. Overall very good but
Dear lord combat was trash before you unlock the roll ability, and even after that there must have been 1000 encounters where the enemy was basically stuck to me. Found a lot of the combat annoying.
How many times did I have to press jump just so that Aloy would step over a twig on the floor? 5000 times? More?
Inventory management. Particularly resources and mods. Can't pick up loot as Inventory is full. Yeah, that happened hundreds of times too.
If the sequel can improve these elements it should be a masterpiece.
I really didn’t like this game. I know I’m the minority but I found it so boring and stopped playing 5 hrs. I’ve had friends try to get me interested in it again saying it’s Colorado, but it doesn’t do it for me. I can’t stand the rpg mechanics and want to throw the controller every time I select dialogue. Just make a cutscene ffs! I do not understand why people love this game. It’s garbage to me
Currently replaying on new game plus normal difficulty just to get the left over trophies to get the plat. Only really need to get the collectables, which seems to have reset as they don't show as being previously collected. Although when I did start to find various databanks it would say 15 out of 63 found.
Also have to redo the side quest as one person never showed up as an ally for the end war back in 2017.
My plan is to burn through the story get to right before the final fight, then I will go hunting for all collectables missed before.
Finally will move onto the Frozen Wilds that I've been sitting on for a few years.
Glad I didn't have to do the young Aloy section in the beginning this time.
I still remember the impact of the first gameplay trailer for Horizon Zero Dawn......when it went from CGI to gameplay, I couldn't believe what I was seeing. The engine Guerilla developed is amazing. I hope Horizon II has the same impact on ps5....I believe it will.