430°

Open World Games Need to Evolve

If open world games are here to stay, how can they transcend the formula?

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zerolimitgames.com
fulldeepdive2117d ago

Clearing out groups of enemies is something that wont change ever... I think Witcher 3, and RDR2 have evolved OWGs intelligently without making them feel like nodes and this will too.

UnSelf2117d ago

Ive written the layout for the perfect open-world game based off my novel. I would love to get in front of a developer and pitch it but honestly i think it wont be possible until 10th gen systems

himdeel2117d ago

Permanent death. First open world to implement this will add another seasoning to the open world formula. But AI is for me what should evolve along with world interaction and exploration. I hate seeing buildings in open worlds that I cannot at least break into. That to me is just filling space.

marinelife92117d ago

There needs to be some big penalty for death. That's what made the Souls game so much fun. It was more than just waiting through a reload screen that was punishment for not being careful and dying. With the next gen there won't even be reload screens to deter you from being reckless.

ColdSin2117d ago

AI won't evolve that much until the 3D XPoint technology advances and the CPUs and GPUs accomodate said advances.

savedsynner2116d ago

Perma-death is great in theory. Really makes each fight feel like...well a true fight to the death. The problem is if the AI is not spot on perfect, you could loose 20 hours of progress over a glitch.

gravedigger2117d ago

Yep. Need to evolve. But Zelda BOTW is the best example of that.

2117d ago
Lore2117d ago

Another thing The Witcher did though was allow for nostalgic drops to provide a multitude of various benefits. Most Ubi & Sony open worlds only have you looking for combat items and simplistic skill tree upgrades. The formula is stale, which is partly why The Witcher 3 is a timeless masterpiece. FFXII and Xenoblade are other examples of amazing open world fares

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Iberius2117d ago

I do wish more open world games would be a bit smaller in scale with more to do.

I would also like to be able to turn off HUDs and be able to rely on say a journal entry and recognizable terrain to be able to find my way more often in games. Sometimes it feels like I'm just following map markers around an not really exploring anything.

NecrumOddBoy2117d ago

Well Ghost of Tsushima is straight up your alley.

monochromer2117d ago

Came here to say this! :)

MajorLazer2117d ago

GoT still has gimmicks to tell you where to go though, like the foxes, birds and wind guiding you. Also, there are still waypoints and markers on a map

ColdSin2117d ago (Edited 2117d ago )

I hope that Ghost of Tsushima's semi-guided system is popular with the audience. The game (and RE2) could be the reason non-guided games have a comeback. For example, in Fallout 1 they tell you to climb down a hole but they don't tell you how so you have to figure it out.

80s and 90s games had one common issue though, super logic (or impropable logic). These games required gamers to use logic that is not usually used in real life situations. Hopefully, with a return to non-guided games, logic is more akin to logic used in real life situations.

Lore2116d ago

True, but it doesn’t seem to offer more to do other than combat encounters and collectible hunting. Not that it’s a problem for everyone but it may not be enough for everyone.

However the HUD idea they came up with is very original and creative

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InKnight7s2117d ago

Yakuza is great example, although it is limited budget and using the same areas, but it is a live and interesting.

victorMaje2117d ago

Exactly.
Give me a journal I can read the next clue in to get to where I need to. Give me a companion to guide me towards a point of interest. Have that companion tell me of the castles, clearings, dens, or caves around that hold mysteries they read about in the books I found. The more they’re levelled up the better their ability to help me get to said points of interest. Give me recognizable landmarks & terrain that get sketched on my map as I discover them.
If I’m in a village trying to find a specific house for a quest, why not pay some coin to a kid that would lead me to that house instead of having a marker moving in the world towards the door where I’m supposed to knock, unless of course it fits the narrative/setting (i.e: sci-fi could have markers because it makes sense in a tech advanced world, but then your character gets to an area where the tech is unreliable & now we use the landmarks & such...)

TFJWM2116d ago

You are describing Everquest when it first came out.

AnubisG2117d ago (Edited 2117d ago )

Yes, they need to be made to look and feel much more lived it and much more to do.
Also, get rid of the HUD and try to create things in an inovative way like Ghost of Tsushima did with the wind for example.

One thing I hate is how UbiSoft is putting so much HUD in their games to a point where it takes me out of the game. Let the world be our HUD.

iplay1up22117d ago

The Legend of Zelda has used wind and water for decades!

Sgt_Slaughter2117d ago

IGN suddenly heard someone say water and gave a random game an 7.8 just out of muscle memory

AnubisG2117d ago

Good. More games should do the same.

Xaevi2117d ago

I didn't like it in FarCry3, didn't like it in Horizon, didn't like it in BoTW, didn't like it in Spiderman, didn't like it in Days Gone and I already know I don't like it in this one. The list of games that have "bandit camps" can go on and on, and honestly it's so overdone and just boring at this point. It won't stop me from enjoying everything else, but I don't see myself completing all if I don't get a really nice reward, or if there's too many. One other thing I didn't like from the demo was the outline of an enemy, that wasn't directly shown to the player, through the rooftop.

tsivik2117d ago

I agree that bandit camps are somewhat overdone at this point, but Ghost of Tsushima is based on real life events. The mongols did invade and conquered all the settlements in the Tsuhima island. I don't believe these are meant to be random camps in the game.

It will be interesting to see if destroying or taking back some of these settlements play a role in the main story.

galmi2117d ago

it is random bandit camps

--bienio--2117d ago

Already did thanks to The Witcher

Show all comments (56)
80°

Sony Says Ghost of Yōtei Outpaced Tsushima Sales

Sony confirms Ghost of Yōtei surpassed Ghost of Tsushima sales during a comparable launch period, boosting studio business performance.

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twistedvoxel.com
repsahj26d ago

Congratulations! This is the only game charting in Japan that is not Nintendo.

Dexterio26d ago Show
fr0sty26d ago

I'm glad to see that, after all the incel controversy regarding the lead becoming a female character, this game went on to outsell the original. Looks like folks don't mind playing as a woman after all, especially when she's a badass like Atsu. It ain't so bad, incels... you even get to see her butt when upgrading your health in the springs! Don't tell me you preferred seeing Jin's? lol

derek26d ago (Edited 26d ago )

Excellent game, my game of the year. Its open world is my favorite of any of the open worlds of the games I've played this gen.

victorMaje26d ago

It’s so beautiful, and the music *chef’s kiss*

Christopher26d ago

I really enjoyed how most of the side stuff really hit at different angles from the main theme of the story itself. Really hit on different aspects of family, honor, and revenge.

derek25d ago

Absolutely. Didn't fill like a bunch of "filler " content.

Eonjay26d ago (Edited 26d ago )

It wasn't just profitable for Sony, it was also profitable for the grifters who made a living out of generating rage bait. I'm sure they couldn't be happier with the game's success... they can use the game's success to generate further bait.

lodossrage26d ago

Unfortunately, you're right

Now those same grifters will make a bunch of excuse videos as to why they were wrong and not take accountability for actually BEING wrong. They win either way because they don't care about truth or facts, only how much adsense revenue they can grab up. So they'll say whatever they have to as long as their audience wants to hear it.

PrecursorOrb26d ago

I hope they continue to do the exact same thing and push it even further

Christopher26d ago

I mean, they would make money off of it as a success or failure. It's either a scam that people fell for and here's why or an example of go woke go broke.

justsomeoffdude26d ago (Edited 26d ago )

But overall will it sell better that GoT? Why do they have to keep reminding us about the game's sales? It just wasn't as good as GoT.

andy8526d ago

I mean yes. GOT released when everyone was at home gaming more during covid. To a much higher console install base. And it was still outsold by yotei. And given this gen is likely going to last longer and less high profile games get released because of longer development times then yes. Absolutely it'll sell more. Also i preferred it to GOT.

LucasRuinedChildhood26d ago (Edited 26d ago )

They "have to" because it was disclosed in an earnings call.

You really think that the company's Chief Financial Officer shouldn't talk about the financials of the company in an earnings call?

Christopher26d ago

The earnings calls/reports are for shareholders. They want to tell them as much good news as possible. Pretty much just normal corporate reporting here.

Your opinion notwithstanding, it obviously sold better than the original.

jznrpg26d ago

Ghost is a dope series. Hope they make a third.

repsahj26d ago

Waiting for part 3 as well. I hope they really consider making it.

ravens5225d ago

Me too, but maybe after introducing a new IP

Show all comments (24)
220°

Ghost of Tsushima vs Ghost of Yotei Graphics Comparison Highlights Major Visual and Performance Leap

A new comparison video shows Ghost of Yotei making major graphical strides over Ghost of Tsushima, with sharper visuals and improved performance.

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twistedvoxel.com
Jin_Sakai155d ago

The trailers didn’t do justice. This game looks phenomenal and having a ray tracing mode at 60fps on PS5 Pro is a treat. Much better than stutter engine 5.

derek155d ago

Yep, glad most playstation studios have their own in-house engines so they don't have to rely on working with unreal engine 5.

S2Killinit155d ago

GoT was already gorgeous. I can imagine GoY to be as impressive (:

mkis007155d ago

Combine them and you have GoTY

Reaper22_155d ago

Both look good but i don't see a major visual leap. At least not from those videos.

Levii_92155d ago

Hm nope. Absolutely not worth giving my 70$ IMO. Especially not for another girl boss revenge story. I swear man they don't know what else to write for women when they put them in these more grounded roles/games.

Sabbath1313155d ago

were you born without a brain or did you lose along the way turbo

Akira2020154d ago

He was born with an opinion, just like you.

mkis007155d ago

How is this different from Tomb Raider? Or is that also not grounded

tay8701155d ago

Ahh another weak willed cry baby. Dude grow the hell up or take a time machine back to the 1950s where your ignorant, fragile male ego is better suited.

S2Killinit154d ago

At this point anyone can cry about anything. People say they want single player games with stories and not multiplyer, then proceed to cry about the story not fitting their world view, etc.

Cry on everybody.

xHeavYx154d ago

@Levii Talk about fragile masculinity.

+ Show (3) more repliesLast reply 154d ago
P_Bomb155d ago

Absolutely buying this. Not skipping good games just to stand on some flimsy soapbox.

Kurisu155d ago

Just preordered the game myself. I didn't purchase GoT but I played it when it hit the PS+ catalogue and loved it. Yotei definitely gets my money.

Travesty155d ago (Edited 155d ago )

Me too, when I got my PS5 I played it off PS+, one of my all time favorites. Now I have the Pro.
I got the physical version off of PlayStation Direct and they said it would come on launch day or up to three days before. Definitely won’t be sad to have it before launch lol.

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60°

First in-depth look at Magic: The Gathering Secret Lair x PlayStation collaboration

Featuring characters from The Last of Us, God of War, Ghost of Tsushima, Horizon Forbidden West, and more.

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blog.playstation.com
Michiel1989156d ago

yeah, they're gonna overprice it so only 0.5% of the playerbase can buy it. The spiderman packs cost like 650 for 12 packs or something, on top of spiderman not fitting into mtg at all. Most of current PS characters don't fit either.