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PS5’s Tempest Engine Is More Exciting Than GPU/CPU Speeds, Says Developer

LionWing Publishing founder Bradly Halestorm is excited about what the PS5’s 3D audio engine can offer.

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gamingbolt.com
Jin_Sakai2193d ago (Edited 2193d ago )

Between the new Tempest engine and incredibly fast SSD, PS5 is going to be an amazing console. Sony understands there’s more to a next gen console than teraflops.

pwnmaster30002193d ago

Yeah it’s crazy we still barely know anything about the PS5 and it’s shaping up to be an amazing console already... can’t wait for the full reveal

bouzebbal2193d ago

Looks like Magic Cerny hit that sweet Bulls Eye yet again.

Kribwalker2193d ago

I’m glad both companies are investing further into audio this gen, as a current user user, 3d audio is pretty amazing. I really like the atmos support on the xbox one, i’ve only got a headset right now, but i’m gonna get the speakers soon for my home theatre. Nice to see Sony joining the fold and providing their own option of 3d audio and Ultra HD Bluray as well. Hopefully the tempest engine will be compatible with movies

ApocalypseShadow2193d ago (Edited 2193d ago )

3D audio was supported on PSVR and much better immersion than looking at a tv. And Blu-ray was made standard by Sony including Ultra. Not Microsoft.

Don't BS us with the joining Microsoft nonsense. You only benefited from sony. Where's HD DVD? The format Microsoft didn't even believe in and only used it to slow down Blu-ray adoption to push digital?

darthv722193d ago

@shadow, you are saying the PS4 supported UHD bluray... and you didnt tell anybody else?

morganfell2193d ago

@Shadow,

On the money. Disregard the pretenders.

r2oB2193d ago

@ darthv72

Are you saying the Xbox 360 had blu ray support? That Microsoft didn’t join Sony in using blu ray discs with the Xbox One?

ApocalypseShadow2193d ago (Edited 2193d ago )

https://www.google.com/amp/...
https://www.psu.com/news/mi...
https://www.telegraph.co.uk...

Don't BS me Krib.

Thank Sony for Blu-ray and Ultra Blu-ray on your console. When Sony ads formats, it's to benefit games. Movies are a side effect for console. CD, DVD and Blu-ray.

There are no games that benefited from Ultra. Show me some Ultra Blu-ray games on Xbox?

amazinglover2193d ago

@shadow PS4 does not play 4K blu-rays they only stream 4k and 3d audio is only through the VR headset not the console itself. None of what @Kribwalker is incorrect. The PS4 does not support 3d audio or 4k blu-rays. Plus who cares if MS didn't support blu-ray last gen where talking about now.

ApocalypseShadow2193d ago (Edited 2193d ago )

Amazing, he's blabbing as if Microsoft is the company leading in 3D support and Blu-ray. Sony helped create Blu-ray. Ultra wasn't needed as no game benefits from it yet.

Sony has 3D audio. PSVR wouldn't be as awesome without 3D audio. PSVR doesn't work without PS4. There are more games that use 3D audio on PSVR than Xbox One.

This is the list as of March of this year for Xbox
https://www.windowscentral....

That's not leading. While almost all the PSVR games have 3D audio. ***Hundreds*** Who's joining who? Show me a list? And that's with 5 million headsets compared to like 50 million consoles.

Don't act like you know what you're talking about.

Sharky2312193d ago

@shadow

The PS4 and PS4 Pro do not support UHD. I mean I love Sony but just sayin!

rainslacker2193d ago (Edited 2193d ago )

Games built on Xbox actually use licensed Atmos sound? Just outputting the sound as Atmos sound isn't the same thing, and realistically, just outputting it as DTS:X Bitstream, and allowing any Atmos receiver convert it would achieve the same result of post sampled content. I just got a full set of speakers finally set up, and my PS4 outputs in bitstream DTS(not X), and my receiver is outputting it as Atmos now. I think the quality of the speakers, and the source material is probably more relevant than MS slapping an Atmos license on their box.

3D audio is nothing new at all. It's been in every major game engine since last gen, and some even before that. Atmos is just a standard by which 3D audio can be output, whereas a game engine, or codec, does similar things, and outputs it to whatever the system itself supports. Even Xbox is using this same principal, then converting it to Atmos output, but it lacks the spatial object aspects on the actual source coding, rendering it pretty superfluous to the end user for games. I don't know if any devs are actually spending the money to license Atmos for inclusion, but feel free to point out if they are. I'm actually curious if this is the case, since Atmos isn't particularly cheap to license.

some games have absolutely stunning use of 3D sound. Some games don't. In the end, what really matters is how well the sound production is for a game, and that quality of sound production is not dependent on an Atmos license, nor is Atmos and end all be all of what is possible with spatial sound techniques.

As far as Ultra HD Blu-Ray....

You'll have to explain to me what game on either system actually benefits from that. It's pretty well known that the disc is just an installation and DRM mechanism. All games run off the hard drive. If you're talking about movie support, then you'll have to explain why the PS3(note not PS4) Blu-Ray player using a TV's built in upscaler makes standard Blu-Ray movies look better than xbox's UHD movie output before you start giving MS credit, and saying it's great Sony is catching up on technologies which Sony actually created, or was a more a part in creating than MS was.

Army_of_Darkness2193d ago (Edited 2193d ago )

Current gen audio is already great imo, so I'm more looking forward to 4k @ a solid 60fps and as for ultra Blu-ray support, I'm not interested. I just want the ps5 to support ps4 bc, external hdd, Mp3, mp4 and mkv files at launch and I'll be as happy as turkey escaping the thanksgiving slaughter fest.

RabbitFly2193d ago

@Army_of_Darkness

I don't think you understand what this can bring to the table. I would advise you to put on some headphones and look up some binaural sound videos.

F. ex. this one https://www.youtube.com/wat... It is quite stunning how much of a difference this has the potential to create. Not so much the engine itself, but it's inclusion pushing developers to actually use the technology. As it is quite old.

Knushwood Butt2193d ago

The whole thing about 3D audio is very muddy.

Using PSVR wired headphones and the '3D' audio you can get in a game like Horizon is not the same thing. I have the Sony platinum headset and have used it in both scenarios. Incidentally, that headset is the most uncomfortable pair of headphones I have ever owned. It only takes about 45 mins for rubber slab of a headband to start digging into my skull and demand that I slide the headphones either forward or backward on my head, then rinse and repeat when the discomfort starts again.

I hope the new tech in PS5 clears this all up.

2193d ago
milohighclub2193d ago (Edited 2193d ago )

I think you're all getting 3d audio mixed up with either 360 audio or binaural audio. I'm pretty sure 3d audio isnt available yet. I know audio software such as Wise or Fmod offer the option to place the sound as "3d" however the specialisation isn't as accurate at all.

These audio advancements got added to UE4 LAST WEEK with UE4.25 when they added support for next gen.

They haven't been in engines forever so I dont know where you're getting that from. at all and 3d audio is not supported on current gen or previous gen consoles.

Knushwood Butt2193d ago

@ milo

When I fire up that platinum headset with Horizon Zero Dawn, it clearly says 3D audio enabled in the audio settings, so if that isn't 3D audio, what is it?

OpenGL2193d ago

Games don't benefit from Ultra HD Blu-ray yet because Microsoft couldn't justifiably release games on the higher capacity discs that launch Xbox Ones cannot play. That's why Sony didn't bother implementing it though on the Pro, it added cost and normal PS4 users couldn't ever run games released on the format.

The newer discs would benefit games though, like Red Dead Redemption 2, Final Fantasy VII, and The Last of Us Part 2, which all use two 50GB Blu-rays.

+ Show (13) more repliesLast reply 2193d ago
purple1012193d ago

3 words.

Pressure
sensitive
triggers.

NecrumOddBoy2193d ago

Are you describing a liberal? :P

porkChop2193d ago

They're not pressure sensitive. They're adaptive resistance. That's not the same thing. Pressure sensitive would mean they sense how light or hard you press, but that's not what the triggers do.

TFJWM2193d ago

@porkChop I am not sure what you are talking about ps4 controllers already sense light and hard presses for the some of the triggers. I am not sure why the new controller couldn't be both adaptive resistance and pressure sensitive to a greater degree.

porkChop2193d ago

@TFJWM

The triggers can see how far you've depressed them via a percentage, but they don't know the weight or pressure of your press. That's what pressure sensitive would mean.

RabbitFly2193d ago

didn't the dual shock 3 technically have pressure sensitive triggers? It only functioned on a binary scale though, so I guess it's not really the same.

2192d ago
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Obscure_Observer2193d ago (Edited 2193d ago )

@Jin_Sakai

"Sony understands there’s more to a next gen console than teraflops."

So is Microsoft. As a hardcore gamer DLI, faster frame rates and enhanced legacy BC are the more important next gen features to me. 4K, Raytracing and faster loading times are nice but not essential.

As developers features goes, we´ll know which machine will have better performance on games rather sooner than later. After the PS5 reveal, publishers and developers will be able to talk more openly on target resolution and performance for each console.

I can´t wait.

RosweeSon2193d ago

Yeah but they have nothing to BC no one wants to play Binx the cat. If I want old games I’ll boot up my 360. As for features I can’t wait as well as with their games which is the main feature for games console they gonna smash it hands down ps5 for the win then Nintendo to come along and steal 2nd again in a couple of years. You like Microsoft we get it but the majority don’t and until they start releasing top quality games here and now 😑👎🏻 No thanks.

_dangerclose_2193d ago

Really than why is teraflops all MS and especially its fanbase ever seem to want to talk about?

2193d ago Replies(1)
2193d ago
Kumakai2193d ago

Yeah. We do. We also understand Sony has 0 hardware advantages over the series x... which also has hardware accelerated 3d audio... and more gpu... and faster ram... and faster cpu and equivalent load times (even if done differently).

pwnmaster30002193d ago

Must hurt seeing people praise PS5 lmao.

TFJWM2193d ago

Can you read spec sheets? They both have advantages in different areas the question is which will make for better next gen games.

RosweeSon2193d ago

Shame majority don’t care for any of what you just mentioned. You think Nintendo sold 100 millions Wii’s due to accelerated 3d audio more gpu faster ram faster cpu 😑🤣🤣 wii sports wii fit Wii GAMES. Consoles sold. It’s not rocket science. Ps2 smashed it because of Games and a bonus DVD player, ps3 survived (was a good battle tho/360) with blu ray and then came back fighting with PS4. They’ve barely even started talking about next generation yet and I’m already waaaaay more excited than any PR spiel I’ve heard from Microsoft this gen last and yeah heard it all before. You’ll see yet again this gen will be won by games not teraflops and FPS

RabbitFly2193d ago

Well I don't really care that much about spec comparisons, but aren't you wrong on some of this?

More gpu - Sure
More cpu - Sure
Faster ram? very debatable. As far as I understand the split ram in the Series X means Xbox has either faster or slower depending on implementation and need of the developer. So it's not a clear cut faster ram.

Equivalent load times. Ok so now you are saying that the difference in ssd speeds and i/o is negligible. Considering the rest of your check list that makes very little sense. How can you claim that that difference is so negligible, but the cpu and gpu and ram is so important? Because the difference between ssd and i/o is much bigger between the two then the other things you mention.

rainslacker2193d ago

Tempest is not accelerated 3D audio. It's a spatial pattern generator to help audio sound the way it should based on a person's individual hearing profile, and do this without needing a robust surround speaker set up. 3D audio doesn't even need to be accelerated, it's fairly common to be able to apply effects or location based positioning to any sound object in a game in relation to the player's camera(listening point), and has been a common feature on game engines since last gen, and was available before that. It's actually so common, it's not even really thought about by most devs anymore, as the game engine does all the work.

PS5 does have a audio hardware chip however. This will obviously be better than a software solution, and take up fewer resources overall, and can be utilized by the game engines to help create the necessary sounds. This chip will then apply the tempest features to said audio, and output it as needed.

Chevalier2192d ago

Weird Xbox has the One X right now and yet regular PS4 games from Sony 1st party destroy all Xbox games in visuals. You think a significantly more powerful PS5 and really talented 1st party can't do it again? Lol.

But its not a surprise I recall you talking about all these exciting trailers or whatever your company was working on for the last Xbox showing? So all that boasting and it all fell flat. Maybe you forgot, but, Xbox 1st party studios haven't exactly impressed this whole gen even when they grabbed the power advantage.

Also if CPU, GPU and all this garbage your spewing is all a system is worth to you then you might want to reevaluate why people game. The Switch in being severely underpowered hasn't stopped it from having better 1st party games than Xbox. Also PS1, PS2, Wii, OG PS4, Switch all dominate and it doesn't take better graphics just good games. You know its a GAME console right?! Lol.

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DarXyde2193d ago

Certainly.

To me, Ghost of Tsushima looks next generation already, so the need for TF is likely not their priority. Great.

The PS5 is being engineered in a way that the whole is far greater than the sum of the parts. Feels like it's engineered to the point that technique and component synergy is really at the forefront of its design.

Really excited to learn more.

LordoftheCritics2193d ago

Love the sales pitches from both sides.

rainslacker2193d ago (Edited 2193d ago )

I just a nice set of rear channels, and moved my old rears which were decent to my sides, and have some highs in the front now which are OK, but nothing great, so I'm pretty well set for some great spatial sound. I've even talked my wife into moving the furniture around to accommodate a better surround environment, although that wasn't her reason for agreeing.:) I guess an actual subwoofer is the real last thing I need for 7.1.2, but my front speakers provide quite a bit of bass already, and maintain a lot of clarity.

I just wish I had taken advantage of a deal for some nice Klipsch speakers Best Buy had for one day this past week. Half off some R-820's. I have the one's from a couple years ago that a bit of a step down from those, only difference really being lining on tweeter horns being different, and they sound great, but 802's were nicer, and I could have used my front speakers as my sides, or rears instead.:)

Not that I'm sure that the Tempest Engine will benefit me as much as it will those with sound bars, basic stereo or using headphones, just that I do appreciate a good sounding game. The new rears really bring out details I missed before as you can hear every little sound as opposed to a more muffled din. I tried the first chapter of FF7R to test it out, and after you get off the train, you can hear tiny little details and clinks and clangs that you'd expect from a steam type locomotive, along with other ambient sounds. They're all distinct from one another, but don't sound like it's all separate sounds....basically it has a proper sounding ambient atmosphere. This is without the Tempest engine, so hopefully they can extend the benefits of spatial adaptation to more robust sound systems.

mandingo2193d ago

Tempest engine equals dolby atmos

RabbitFly2193d ago

Not really. Dolby Atmos is not related to what the tempest engine brings to the table at all. Well in the rudimentary sense of that they both deal with sound in 3d space sure.

But the tempest engine is about the generation of sounds within the game engine, more so than the actual output. It is designed to primarily be used with stereo set ups, not surround systems. And while it can potentially help with virtual surround it is more about spatial awareness within the game than within your living room. You can look up binaural sound design if you want to get an idea of how this might work. The system will see the biggest benefit for headphone users.

brrdat2192d ago

sony about to break the ps2 sales record.

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darthv722193d ago

And this is why next gen is so much more than what you see on screen. Improvements to sound technology will help to pull the user more into the game. Couple that with improved AI and physics and new controllers and next gen will really feel like the leap that we have come to expect.

solideagle2193d ago (Edited 2193d ago )

and that is why next-gen is expensive for people like me :( need to buy a new TV probably 8k + new console? I wish TVs are cheaper than what is on the market. The thing is no matter how advanced TV you buy companies might push 16k next-gen lol

I have a really old Samsung TV which just says HD on it which I bought for £150 from my colleague in 2012. hehe

FinalFantasyFanatic2193d ago

4K TVs are pretty affordable now (the TV I have now is almost half the price it was 4 years ago, wish I had gotten bigger, but I'm not changing it for a long time). I wouldn't worry about 8k/16k, we can barely do 4k as it is (I'm not so confident both consoles will be a stable 4k 60fps on most games), only PC gaming will get consistently above 4K 60fps (especially with the new GPUs coming), and even then, ray tracing will guarantee we won't be seeing 8k anytime soon.

RabbitFly2193d ago

Yea there is no point in investing in a 8k tv for gaming for a while. Only if you want to make sure you can watch video content in 8k, which is more than likely to become more available as the market share expands.

None of the new consoles will be able to run games at a native 8k resolution. This is just misinformation being spread by some hopeful fanboys on both sides of the fence. The mention of 8k support on both Xbox Series X and Ps5 is not about games, it is about the support of the hdmi port. Nothing more.

RosweeSon2193d ago

Can get a cheap 4K set for £300/400 just don’t go for the latest model and you’ll see massive reductions 🤓✌🏻😜

solideagle2192d ago

Thanks guys for great suggestions.

NewEnds01862192d ago

Why would anyone buy an 8k tv for these consoles? A huge waste of money.

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rainslacker2193d ago

If it can manage to make what I'd consider real surroud sound effects using fewer speakers, i think it's going to be a huge advancement to a lot of people. Passive sound bars are about the best you can get without getting to complex in speaker set ups and receivers, and surround sound systems can be a daunting thing when you start getting into all the options. They can be had relatively inexpensively of course, but you often give up a lot on sound quality with those options, and even the better one's are usually better because they sound good enough for people versus the money they spend on them. Basically the Samsung TV effect that gave high end displays so much trouble in the market. Dolby headphones are good already, but Tempest is supposed to make them better by tuning them more to the user's hearing, which is really kind of advanced if you really look into it.

XxINFERNUSxX2193d ago

Meanwhile the Sound BlasterX AE-5 AE-7 AE-9 had this for years. :D They all have 3D audio, spatial audio etc. AE-7 which I have and it sounds amazing. So most likely the same tech now, goes in the PS5.

Games1st2193d ago

They are making normal headphones sound better.

Zombieburger6382192d ago

Just get real headphones. All those "gamer" headsets are garbage.

RabbitFly2193d ago

So the reason why some people are so excited for the tempest engine is because it is integrated into the system which will leverage developers to actual create 3d audio within their games. Something almost no developer is currently doing.

Most 3d audio solutions today, like the ones you listed, are simulating the effect. Again because there is no actual 3d audio data being generated by the games. That is a bit hyperbolic to say of course as there has been strides made here in some vr titles.

I don't know enough about it to give you a full technical rundown, but it has to do with how sound is generated within game engines. There are videos on binarual sound production on youtube you can look up if you want to get a better understanding.

NothingElse2193d ago

"LionWing Publishing is an upstart localization and publishing company focused on bringing to the West tabletop games from Japan and beyond." Gamingbolt btw

Kumakai2193d ago

Conveniently, the things ps5 has lower specs on are the things ps5 people are the least excited about. But... the series x also has hardware accelerated 3d audio... that also works with ray tracing. So.... this also isn’t just a ps5 thing.

2193d ago
rainslacker2193d ago (Edited 2193d ago )

PS3 has accelerated 3D audio as well. Heck, every receiver on the market has one too, so why not just use that.
The sound locations can be extrapolated just as well.....right. I mean, that's what XSX is going to have....what you already have in your receiver or decent set of headphones.

What's you're point? Tempest isn't a 3D audio accelerator. It's the entire audio processor which has some significant audio processing attached to it. It's a audio engine which creates a spatial sound pattern tailored to a user's hearing profile, to more accurately depict where sound is coming from than a general 3D audio processor. It will do what an accelerated 3D audio processor does, or even a software one, but does it on a much deeper level than what passive audio processors do.

MS 3D accelerator speeds up a software solution by placing it on a chip. Sony's is part of the API which can be utilized directly by the developer to create a more robust sound environment overall. Two very different concepts, which provide very different results.

RabbitFly2193d ago

I think you would benefit from looking into binaural audio and how this is not what you think it is.

I recommend putting on a pair of headphones and checking out this video by the verge f. ex. https://www.youtube.com/wat...

It gives some real world examples of binaural recordings to give you a sense of the potential benefit and it also talks a bit about how this can and is being implemented in game design. This is what the Tempest Engine is trying to bring to the next generation. It is not a system made just for generating a virtual surround effect, but to give developers headroom for actually putting this kind of processing into their games. Which will hopefully push developers to actually do it as the technology has been available for a long while.

milohighclub2193d ago (Edited 2193d ago )

This isnt 3d audio its binaural.
Its recorded using a head with microphones in the ear lobes to get an accurate take on audio entering the ear canal.

What if you want to same effect on a large environment. Currently you would probably have to use binaural then then decrease the volume so it sounds like it's coming from a distance. Also wouldnt work with digital sfx.

True 3d audio has the same effect as binaural but over the whole environment and will work with any sound source. The tempest engine(chip) now also allows for convolution as well which means not only will we have environment scale binaural effects but also the reflections they produce. At a very accurate level. Binaural is already seen in games but only up close to the player with binaural recordings. See Hellblade for example.

For the people in the comments above arguing this, this is NOT currently available on Dolby Atmos or PSVR

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