All Channels
Popular
590°

Boundary Dev: Next-Gen Memory Bandwidth More Impressive Than SSD; PC-PS4 Crossplay Being Explored

The developer of Boundary comments on next-gen specs, saying he's more impressed with the improvement in memory bandwidth than with the SSD.

He also confirmed PC to PS4 crossplay in Boundary is something the studio would like to enable.

Read Full Story >>
wccftech.com
darthv722228d ago

Both next gen platforms are huge improvements in memory bandwidth than their predecessors. Good times lie ahead.

isarai2228d ago (Edited 2228d ago )

I'm just praying someone takes advantage of these huge leaps in CPU power in the form of something centered around destruction like Mercenaries or black.

Something like this:

https://youtu.be/u3ktiewcLp...

darthv722228d ago

Oh man... a UHD remake of Black would be so awesome.

Sunny_D2228d ago

I loved Black. Such a good game. Anyone remember Stranglehold last gen? I remember it had some crazy destruction for it’s time haha.

REDGUM2228d ago

Thats an awesome example, thank you.

Donnie812228d ago

True dat! Mercenaries was an amazing series and it’s a shame we don’t see games like that now days pushing the better tech we have now. Pandemic was an amazing studio that crafted fantastic games. I loved the studios last game the saboteur. Beautifully crafted game! Teams aren’t taking chances like that anymore

UltraNova2228d ago (Edited 2228d ago )

So happy to see people who know and appreciate Black...what a gem that game was!

victorMaje2228d ago

Been waiting for a Black sequel for ages.
It must happen!

Kribwalker2228d ago

was playing black on BC on my OneX a couple months ago. The game is still fun to play now and would love a sequel

FanboysKiller2228d ago

With m16 and the shotgun sexy glitter, couldn't get any better than this.

ABizzel12228d ago

Eh. Memory Bandwidth is important, but more than the SSD upgrades doubtful. Memory bandwidth is important because these consoles are targeting higher resolutions, and the bandwidth allows the GPUs to work and rendering faster which is needed at these resolutions. So from a design standpoint going from the XBO up to next-gen it's a HUGE leap, but going from PS4, PS4 Pro, and XBO-X it's a jump up.

That being said the SSD is unquestionably better than the 2.5" 5400 RPM HDD these consoles have had for 2 generations in a row now, and it will fundamentally change games for the consoles, whereas, memory bandwidth is just allowing the consoles to do a bit more and better at what they've been doing (especially in the case of the XBO-X)

timotim2227d ago

@Abizz

You have to understand this answer will change depending on who the developer is and what platforms are being targeted by said dev's game. In this case, they are making a cross-gen game with PC and PS4...PS5's SSD isn't going to bring him much benefit in that case...especially when he thinks about his game running on those platforms...he won't be able to use the SSD to its fullest anyway because his game must also run on PS4 and PCs with HDDs. Thus bandwidth plays more of a bigger role for him because it allows all platforms to take advantage of what he has planned for the game equally on a per platform basis. He answered correctly according to his game's design. This will be an echoed story for the vast majority of 3rd party devs. Unless devs are targeting SSDs only with there game, it won't be the last time bandwidth plays the greater role.

Imalwaysright2227d ago (Edited 2227d ago )

The problem didn't lie with just the crappy mobile CPUs as games that were released more than 10 years ago have more impressive physics systems and interactivity than the vast majority of games that were released this generation. The problem is that developers sacrificed physics systems to shove as many pixels into their games as they could and/or to create bigger but also boring and lifeless open worlds that barely have any interactivity. If devs don't change how they design their games I see the same happening next gen.

Darkwatchman2227d ago

@Abizzel

Memory bandwidth will be a huge jump from Xbox One, PS4, and PS4 Pro. A jump from a One X. The reason the pro targets such low resolutions, typically capping at 1440p when the same games on X are 1800p-4K is not just because of the GPU’s raw processing grunt. It’s because the memory bandwidth was upgraded in step with the GPU whereas Sony upgraded the GPU without upgrading the bandwidth to the same extent.

+ Show (10) more repliesLast reply 2227d ago
LOGICWINS2228d ago

Very excited to hear more info about each console next month. I want to pre-order as soon as possible!

Gaming4Life19812227d ago

Right as soon as they say preorders for either console I'm there. The thing is with stores being closed all preorders will have to be done online and I have back luck with preorders online. It's like the item is gone within minutes lol.

nirwanda2227d ago

@logicwins are you getting both or like me waiting for more info on each before making a decision

LOGICWINS2227d ago

@nirwanda Will wait for the May digital conferences from both Sony and Microsoft before I make a decision on which one I'm going to get first....but I'm naturally leaning towards the PS5 since I already own quite a few PS4 games.

remixx1162227d ago

@logic
Same, MS has alot to prove to me first but I believe in them they seem serious.

I have so many PS4 games in my backlog I'll just bc them on my ps5 if their available at launch

+ Show (2) more repliesLast reply 2227d ago
timotim2228d ago

Memory Bandwidth has always been an important factor and will continue to be. This goes without saying.

2228d ago Replies(11)
Smokehouse2228d ago

Crossplay sounds great! If you can turn it off.

NeoGamer2322227d ago

Agreed the feature seems to be unwanted but a large group of gamers. So, the gamer should have the option to have it on or off. It is like choosing framerate vs resolution. A game that is catering to the different wants of gamers allows them to choose performance or beauty.

Smokehouse2227d ago

I was always against it. I didn’t buy a PS4 to play PC gamers. I bought a PS4 because that’s where my friends are. The reason I play on consoles is for the closed platform. If I wanted an open platform I would play on PC.

NeoGamer2322226d ago

@Smokehouse
As long as you can turn it off I don't see the harm in having it. Personally I don't use crossplay, but I am fine with the option being there. And I do think it needs to be an option rather then mandatory.

Kumakai2228d ago

Both have huge improvements but series x wins in this category too by a decent amount.

Babadook72228d ago (Edited 2228d ago )

Overall 6% higher bandwidth. Split bit size; also not a great feature for devs. 120% higher ssd bandwidth for ps5.

super_bruno2228d ago

Have fun with those fast loading times

Babadook72228d ago (Edited 2228d ago )

I will. And those high lods, tesselation, texture streaming. Etc etc.

DARK_WOLF2227d ago

Cant wait for ps5 to finally come out and have some real world results on this shit.

Sitdown2227d ago

The beauty of throwing around percentages while not knowing what it translates to in the real world.

2227d ago
Babadook72227d ago (Edited 2227d ago )

@Shaggy. False. The SSDs in these machines have been frequently called a game changer. That does not imply they won’t be used for 95% of games. They will be used to their limit, and ps5 will have an advantage as a result in many games.

S2Killinit2227d ago

Actually the SSD will likely benefit any and all games from what they are saying. More so than anything else in fact.

2227d ago
Babadook72227d ago (Edited 2227d ago )

@Shaggy. In some cases you will be right. But I would bet some of the series you mention will take ssd speed seriously, make the PC version require ssd, and will use ps5 (easiest to develop on) as a base spec. Series x will then get a port and will run great, just with caveats in asset management.

2227d ago
Babadook72227d ago (Edited 2227d ago )

"Still gotta processes those lods, Tesselation, textures etc."

Yup, and the way that works is having instant access to the right LODs means you only hold those in RAM while the rest are culled which is more efficient and then more than makes up for that tiny fraction of less CPU and GPU resources for processing, and gives you higher assets overall. Hence why it's a game changer.

Zeref2224d ago (Edited 2224d ago )

That won't mean anything lol. 5GB/s is overkill because all the SSD does is feed the RAM.
2.5GB/s is more than enough to do that instantly.

There's also BCpack which will significantly offset that speed advantage

https://gameondaily.com/xbo...

Kraken compresses textures up to 20-30 percent while BCpack is reportedly over 50 percent.

Meaning a 100MB texture on Kraken would be 80-70MB compressed on PS5. While on Series X it's 50MB or less. Meaning that even though it's less speedy, it has significantly LESS TO PROCESS. So in real world performance they will be pretty much equal!

Zeref2224d ago

its actually 20-25 percent higher bandwidth. Not sure where you get 6 percent from...

Babadook72224d ago (Edited 2224d ago )

Zeref ”That won't mean anything lol. 5GB/s is overkill because all the SSD does is feed the RAM.
2.5GB/s is more than enough to do that instantly.“

False. Your thinking current gen. Next gen needs to feed the 16 gb much more actively. If your walking through a detailed next gen crowd and each character has 1gb data for high lod you will notice that, as these drives both would be pushed to the limit for steaming data.

“Kraken compresses textures up to 20-30 percent while BCpack is reportedly over 50 percent. ”

They are different. Kraken is compression for a lot more than just textures. For textures ps5 can do just as well by adding other texture compression. The big difference is that Sony has a far more efficient decompression dedicated chip and can manage far more data than xsx. Something like 3 times the data if compressed properly. And just because you compress more doesn’t mean the result is lossless. A different compressor does very little vs 3x the data.

“its actually 20-25 percent higher bandwidth. Not sure where you get 6 percent from...“

That’s only computing the fast ram. Do the math on the whole RAM and it comes to ~6%. And if your going to choose just fast ram on series x for fast tasks (like the frame buffer) the problem is that’s inconvenient for devs. Now they have to manage which assets go where. So overall, no, it’s not 20-25% faster.

+ Show (11) more repliesLast reply 2224d ago
Games1st2227d ago (Edited 2227d ago )

It depends on how the ram works together. Different ram speeds will reduce performance.

No one uses split ram in pcs, because speed is reduced to lowest ram speed. They probably have something to keep most of the speed, but they can't eliminate it completely.

babadivad2227d ago

Series X was originally supposed to have 24GB of RAM. The 4 for the OS, and 20 "GPU optimized" RAM for the GPU.

Due to cost cutting they had to do the split RAM thing. Interesting to see how it works out.

waverider2227d ago

this is the category where the series x doesnt win dude. its the smallest jump from the X to the series X. the numbers are right there. Beside again wiht split memory.

Show all comments (87)
50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

Read Full Story >>
gamesradar.com
Jin_Sakai43d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

Read Full Story >>
twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

Read Full Story >>
gamedeveloper.com