CG writes: We have sunk several hours into the online portion of Resident Evil Resistance alongside playing the practice mode solo. However, it seems like a missed-opportunity that Capcom opted to not include any unlockable extra mode for Resident Evil 3 Remake. Especially for those enjoying the single-player game. The original Resident Evil 3 Nemesis had the unlockable mercenaries mode for beating the campaign. So why not offer solo players a stab at Resident Evil Resistance?

Capcom recently released Resident Evil Requiem, and it's been so successful that it's seemingly dragging along every other Resi game with it.
That's certainly true in the UK; the latest physical retail charts have come in, and the top 10 includes five Resident Evil games across all platforms.
Arka: "We might be done with gamescom 2025, but the summer of video games is heating up with Tokyo Game Show 2025 up next."

Resident Evil 3 remake got ported to Mac, iPhone and iPad.
Would be nice for sure. It seems like the whole game was a missed-opportunity withits stripped down content and story overall.
The "why" is obvious, they want it to remain multiplayer so players will feel the need to buy lootboxes. But it sucks for me that they spent time and resources on a mode I'll never play, since I despise online multiplayer, instead of using them on making the main game longer or on a single player extra mode.
I wish they did something like Resident Evil Revelations 2 Raid mode.
This is bollocks i never knew they made new areas for resistance. They should have just made the proper areas in Resi 3 like the clock tower the park the garage the lab the proper underground what a god-damned waste.
This mode shouldn't have been packaged in with RE3 its so obvious they put more time into this than the RE3 SP.
I enjoyed for what it was, but it was really one of those two days of enjoyment then I you're done kind of thing. I really wish this was just Mercenaries mode, but I really don't understand why they didn't just remake The Mercenaries- Operation: Mad Jackal, which was in the original, for this Remake. It's just so odd they didn't choose to remake a game mode from the game that pretty much started the Mercenaries trend in most RE games. They could have had it play in a somewhat similar style to Operation Raccoon City, minus the terrible gunplay and AI, nonstop waves of drone minded enemies and ridiculous abilities and character design, obviously just using the current RE3 Remake game mechanics. The premise of escaping the city to earn your "freedom" as a reward from Brian Irons, saving civilians to add more time to your end score/currency, and playing as a four man UBCS fireteam. One player could have played as the mastermind in the city, similar to how it is in Resistance, or just have them play as Nemesis, or even just play as different creatures to try and stop the fireteam from escaping.