
A former ATM software designer for a large bank, Demeter created "Trism" in his spare time and pitched it to Apple last spring. Priced at $5, "Trism" earned Demeter $250,000 in profits the first two months.
"It's done phenomenal business," said Demeter, 29. It can take dozens of professional developers and millions of dollars to create a video game for a traditional console such as a PlayStation or an Xbox. But the iPhone and the App Store have helped democratise game development by opening the field to any software coder with talent and a clever idea, industry observers say.

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

Revenue rose by only 0.2% year-on-year, while downloads increased by 4.6%

Standard controllers aren’t comfortable for everyone…
As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.
This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.
I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.
The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.
Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.
More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.
They are just garbage