Gamereactor: "We put the imminent Remake and the 1997 classic face to face for a good influx of nostalgia and to see how several iconic sequences have been reimagined on PS4 vs the good old PSX 23 years later. Remember Tifa and Cloud like that?"

Final Fantasy VII 1997 exceeds 15.5 million units sold worldwide as of February 2026, reinforcing its legacy as the series best selling title.
Modern day publisher be like: "Failed to meet sales expectations. Pivoting to live service."
It's an absolute legend of a game. And I honestly really love how the remake trilogy is shaping up so far.

Final Fantasy 7 is one of the most iconic video games of all time, with it helping to changed the RPG landscape when it was released in 1997.
If you already own it... There, I saved you the click on a deliberately misleading article.
I bought the game yesterday on steam for $4 because Square Enix is trying to replace it with a version that has no mod support.
Prior to yesterday, I had no idea the game had so many great mods until people started making a fuss out of it.
u get the switch 1 version of the og ff7 for free if you own 7 remake for the switch 2.
lol.
But BG2 didn't emerge in a vacuum, and in a recent chat with Slandered Gaming it emerged that—while we can thank BG2 for a lot of our favourite RPGs since—we have a whole other game to thank for BG2. That'd be Final Fantasy 7, which lit a fire under BG2 director James Ohlen to go all out with the game's structure and companions, per Trent Oster—who worked on the original Baldur's Gate and has since become CEO of Beamdog, the studio behind the BG1 and BG2 Enhanced Editions.
Baldurs Gate 1&2 were my games back in the day on PC. Icewindale and Neverwinter Nights as well
I always thought it was strange that Cloud looked that square-ish (heh), even 23 years ago. In the enemy encounters he looks fine, why did they give him that boxy look outside? All the characters for that matter.
Also, in certain CGI cut scenes they keep that strange boxy look. Again, they made the characters cool in other cut scenes. Why does Cloud look cool when he gets the bike, but looks boxy in others? It's not like they were saving disc space in the CGI cut scenes anyway?
My theory was that some of those CGI cut scenes simply had to stay like that due to time constrains, while focusing on others became a priority. The outside battle character models could look better, but since those cut scenes were already made they decided to keep the boxy look to not redo the CGI cut scenes again.
gamers say the shinra tower and top plate is still 2D pre-rendered.
https://www.gamersyde.com/n...
This is the funny thing I just want to point out- They say 1997 in the thumbnail. That is NOT how FF7 looked in 1997. . . that is some port or something from later. PSX graphics arent all perfect and smooth and with zero aliasing LOL
You can see a much more accurate picture of how it looked here for instance:
https://www.youtube.com/wat...
That IS 1997... NOT how it looks in that thumbnail.
Heres a screenshot.
Gamers back in the day had an imagination unlike today