20°

Game on

Montreal has become a hub for producing the best and most popular video games in the world. And some of the top programmers are coming here to get in on the action

Erik Leijon writes

"Perhaps it's the nightlife, the food or the relaxed atmosphere, but video game programmers are leaving their parents' basements and coming to Montreal in droves. The two main gaming hubs are situated in California and Japan, but Montreal is primed to become the East Coast's premiere gaming city.

The building blocks are already in place. The city boasts some of the most important development teams and most popular franchises. In 2004, Electronic Arts, the biggest game publisher in the world, built its state-of-the-art studio in Montreal. EA Montreal general manager Alain Tascan says this city, with its history of digital media (especially with animation) and the close proximity to four big universities, has "the competitive advantage to become the Hollywood of gaming.""

Read Full Story >>
montrealmirror.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney7d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage8d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman7d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb6d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.