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Unreal Engine 3 Fingered in Midway's Struggles

A number of ex-Midway employees, when asked about the publisher's downward spiral, had a variety of answers, but almost all of them mentioned Unreal Engine 3, the technology licensed from Epic Games that powers Gears of War.

"One issue popped up again and again: Midway's decision to license Unreal Engine and use it for ALL its games," wrote Variety's Ben Fritz of his interviews with former Midway staffers.

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shacknews.com
GWAVE6409d ago

This is an interesting article, since a lot of devs seem to be using UE3 nowadays and a lot of them swear by it. I'm curious why devs still license it despite the issues. Perhaps the availability supersedes the convenience.

Rigmaster6409d ago

It's because RenderWare was bought out by EA leaving a giant hole in the console middleware market.

Epic lucked out that the first developer to go public with what a piece of garbage the Unreal Engine is was someone with a terrible reputation in Dennis Dyack.

A real middleware company like before got bought RenderWare is completely isolated from any games its parent company is making so when you are a client you don't have to worry that the company is giving priority to their own internal projects.

That is exactly what has been going on with Epic. There is no middleware per say, just their codebase for their own internal games that they update clients with whenever they decide to.

Game company managers get impressed with the silly fake Epic Unreal Engine marketing shots of the same tired old 'guys in bulky armor with bright lights shining on them' and think they are going to get an easy shortcut in development.

Polluted6409d ago

I don't think there's anythig wrong with UE3. That's not even what they're trying to say with this article. What they're saying is that it's not right for every game ever. MK vs. DCU is a good example of a game that the people who designed UE3 just didn't have in mind. UE3 is great at what it does, but it's not the ultimate solution for all your game design needs. One would think Midway would have realized that. I only wonder how they managed to stay afloat all these years. Is the MK license really that valuable?

Damphear6409d ago

UNE is fail and its the worst engine i've ever played

akaFullMetal6409d ago

I wonder why it seems that gears of war looks so much better than all other games using the unreal engine???

zo6_lover276409d ago

UE3 is Epics engine, they can modify it however they want to.
While other devs are stuck with what Epic gives them pretty much

slak6409d ago

sad unreal engine is bad but gears2 didt 2m in a week

Ju6409d ago

Gears looks good in the scope what it does. Because this is what it was primarily designed for (well, UT3, but Gears is just an evolution to it anyway).

But no other game in a different genre ever won the price for best looking when using the UE3. Not even the same genre from other companies did. Every major competition to Gears runs a different engine.

Some people mentioned it. Epic pushed their own code with their own games. But for a 3rd party that's either not possible or simply way to hard. As a middleware customer you usually cannot just change what you want. Even if you could, you run in danger, that if Epic updates their code, yours won't run anymore. That's always the problem with middle ware, though. If you want updates later, you can only do so much - and sometimes you don't even get your hands on code, but just libraries (binaries, which you can't change at all).

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Silogon6409d ago

UE3 engine is junk! It is only applicable to one system and seeing every dev under gods green earth support it almost speaks volumes for their thoughts on Sony's ps3. A system with major known compatibility issues, even after Sony worked with epic on UT3 it still didn't run right.

The engine should've been a proprietary engine for the xbox 360. Nuff said... Microsoft should buy it. Oh, wait... they kinda bought 3rd party this gen so I guess it doesn't matter.

baum6409d ago

It speaks: The PS3 is expensive from wherever you look at it, whether you're a gamer or a developer. Devs are tired of hardware that isn't flexible and easy to develop for, and gamers have limited funds.

SketchCA6409d ago

I agree with your comment. If companies don't want to use UE3, then they are not forced to use it. If a company doesn't have the funds to produce a worthwhile, good looking game then they don't deserve to develop and make money off of video games. Too many companies are looking to get rich off of other peoples hard work. If you don't like what Epic does for your company, build your own engine. What did you expect? For next-gen consoles to be easy to program for? Guess what developers? ITS ONLY GOING TO GET HARDER!

zag6409d ago

The PS3 uses the C to code with it's probably more object C or OO or you could go asembler for the PS3.

The 360 is the same deal only that MS will have a Dev codebase all setup to with from/with so this would speed up the production of games.

It's not really all that long to make a game anyway they are around 2 years of production year 1 is planning, year 2 is coding etc after that it's some testing and out the door.

I think it's just some people and some Devs making out it's some long and real real hard process but from what I've seen it's not all that hard.

Ju6409d ago

Its BS that its soo hard to develop for the PS3. UE3 is good enough for most parts if your on the cheap lane (don't know what the license costs are, though). And then you can still use other modules (middleware) for physics and AI and lightning (seams to be big now a days, see Mirrors Edge, UE3 with custom lightning). BTW: Speaking of cheap or easy lane. Sony offers its own multiplatform engine, the PhyreEngine which would allow you to get into the game quickly http://www.joystiq.com/2008... . No need to get to close to assembler if you don't have the resources to do so. Everything costs money, though.

Middleware is always what it is. Middleware. And often its not one piece. You also need to get this pieces work together - if they (and what's usually the case) are design by different companies. Now there is a separate market for everything. Some vendors do AI best. Some physics, some lightning. And then there is the backbone which glues them all together.

If you have ever worked with those things, you'd know, that each company has their own distinct way how to write code. Midway obviously had trouble with their internal development stuff to do just that, what it seams.

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snoopgg6409d ago

built with that unreal engine. Your opinion really is way off! Most of the games that were created with it on the 360 suck. Thats not saying so much for the 360, touted as the easier console to program for. The ps3 version of unreal was the best game ever made with the unreal engine this gen and it was on the ps3!!!!!!

pwnsause6409d ago

im going to have to disagree with you on that. the only 2 games that have played better so far on the PS3 based on Unreal are Mirror's Edge and UT3.

Ju6409d ago

...RB6V2, Endwar, to add some more.

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30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

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videogamesmademe.com
z2g112d ago (Edited 112d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM112d ago

....I don't feel like you read the article, at all.

Seraphim112d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby112d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft111d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

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70°

Ubisoft Acquires March of Giants From Amazon

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.

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news.ubisoft.com