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Developers Explain Why PS5 SSD is Going to Be a Game Changer

PP: The PS5's oddly-sized SSD is the big thing that developers are talking about right now, and apparently the power differential between the PS5 and Xbox Series X could be mitigated by the design of the PS5's SSD.

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Nyxus2252d ago

Can't wait to see what a studio like Naughty Dog can do with this system!

darthv722251d ago

do you think we have reached that uncanny valley with this level of tech? Meaning things will load so fast they are undetectable and seamless going from cut scene back to action and vice versa as well as the fidelity being so realistic. If anybody could do that... it's ND. Exciting times ahead.

S2Killinit2251d ago (Edited 2251d ago )

@darth
Im not sure, but Im excited as hell for what will be possible. Especially, in VR. Btw the ‘uncanny valley’ refers to something else. If youre interested, here is a really interesting clip for you. Pretty sure you will enjoy it. Warning: Little scary.

https://youtu.be/PEikGKDVsC...

Profchaos2251d ago (Edited 2251d ago )

Pretty sure that is not what uncanny valley is. It's a level of graphical fidelity that means you can't distinguish fake from real.

We've already got systems in most games that go from cutscene to ingame without most people realising you're back in the game one of the earliest games I remember doing this was max Payne 3 Cutscene stopped and I couldn't tell so I just stood there for 30 seconds

SyntheticForm2251d ago

We're getting some damn impressive results these days, but I don't think we're there yet - in fact I don't think we'll see the uncanny valley in our lifetime, if ever.

When video games no longer look video gamey whatsoever; when the entire game world including distant objects are as detailed as what's in front of your character, maybe then.

I'm happy that I'm alive during this age and have been able to witness man (developers) make these masterpieces.

dekke2251d ago

other cost 399-499€/$ and other alot of more..im like sure sexs will be somewhat 599€/$ or more

sprinterboy2251d ago (Edited 2251d ago )

@s2 Wasted 9mins

KyRo2251d ago

Synthetic form, we have moments of uncanny valley this generation. Not whole games but certain assets, models and environments. The thing that will always hinder uncanny valley are human character models and movement. Environment tech demos have shown we are are nearly there already.

Zeref2251d ago

The XSX SSD is fast enough to do that. I don't think the PS5 SSD is as special as people think it is.

Remember most things are gonna have to be loaded into the ram either way. Because it's way faster. 448gb per second on PS5 and 560gbs for XSX.

The Xbox Velocity Architecture is designed to load things faster than the pure speed of its SSD into the ram and I'm hearing it might be able to do that just as fast as the PS5 SSD.

I hear Sony could have done something similar but went with pure speed instead. And now they're having trouble with cooling.

Microsoft thought about everything this time around.

S2Killinit2250d ago

@zeref
Im sure your very thoughtfully loaded comment is all true, but I think we will take the developer’s word over yours.

Unspoken2250d ago

Sorry, don't trust anything devs say about Sony anymore. All they have been saying is the PS5 is the best piece of tech in ages up to the reveal and now they are posting hyperbole \exaggeration on Twitter like faster SSD is the second coming. Moths to a flame.

CosmicTurtle2250d ago

“ used in reference to the phenomenon whereby a computer-generated figure or humanoid robot bearing a near-identical resemblance to a human being arouses a sense of unease or revulsion in the person viewing it“.

In graphical terms it is going to be an almost imperceptible difference with w person that will somehow feel off, or unsettling.

+ Show (7) more repliesLast reply 2250d ago
SyntheticForm2251d ago

Yeah, Naughty Dog and Guerrilla are devs I can't wait to see just harness the heck out of this hardware. I'm still impressed by the lighting in KZ:SF - some of the best volumetric lighting I've seen to this day.

THC CELL2251d ago

For showcase id love to see gran Turismo

Naughty dog will blow everyone away when it comes to detail physics and more

NeoGamer2322250d ago

Yup. In Naughty Dog we trust!

On a more serious side though I would actually like to see a tech demo that shows what specifically the PS5 can do with this SSD I/O that you can't do with normal SSD I/O? And a demo of how it compares with the existing generation.

I saw a nice tech demo of the XB SSD fast game switching and it was pretty cool. Would like to see the same from Sony. We know it will be good, but so far the developers have been vague on how the super fast I/O of PS5 will make such a difference.

buffig2250d ago

The uncanny valley is when something looks almost completely real, but because it isn't real, it is unsettling. It doesn't just mean, something looks real, otherwise people would just say, it looks real.

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masterfox2251d ago

indeed it is, to the people who pay attention into Cerny's presentation all know how impressive this new implementation of the SSD is, is actually a totally new architecture in how to access the data in almost an instant, also I think PS5 already killed the new xbox lol, hint: non proprietary ;)

purple1012251d ago

Yeh it's near enough 2tf slower. But with double. Hard drive speed of xbox..

When everyone's saying this new gen will have games designed, built arround, and optimised for ssd drives.. ... I think sony have conjured some magic on this..

They knew ssd was comming to consoles and built one even faster than what's available on pc market.

Cerny said in presentation pc hard drives would catch up to thera in 5-6months.

Muahaha

darthv722251d ago

From what I gather, both have a similar approach to moving data back and forth with their SSD. They both use custom processors to manage things and Sony has 1 extra (which adds to the speed). Neither one is a slouch when it comes to moving data, and both have said they can even utilize the SSD as a pool of virtual memory if needed.

For speed comparison its like a cheetah vs a lion. Both really fast and can catch their prey but the cheetah is faster while the lion is stronger. Both really good predators which means Nintendo is the prey.

xX-oldboy-Xx2251d ago

darth72 - Sony is taking all next gen, no mucking around. The SSD is nearly twice as fast - that's a difference worth highlighting.

neutralgamer19922251d ago

TF is just a word man it's all about how developers will use what each system does best

morganfell2251d ago

TFs are calculated in a vacuum. They are a contrived number, not a real world measurement that takes into account hardware surrounding the GPU that can help or hinder the process. It is one number of many. People think the SSD only affects load times when that is only a part of how it changes the game. It also deeply affects the rendered product. The SSD on the PS5 is double the X series.

Personally one of the known features of the PS5 I am most awaiting is their audio implementation with the Tempest Engine. I have a PS4 Pro in my computer room I use on a smaller 40 inch 4K screen when I am playing focused MP. But most of my gaming is in my main room with my Klipsch 7.1 system with my Nvidia Shield, X1X and my main PS4 Pro. Right now playing Nioh 2 with every footstep, crackle of a fire, slap of water, low grunt bouncing around the room...its amazing. But what Cerny is discussing is another animal altogether. At launch there will be 5 profiles available designed for Headphones but eventually all main speaker configurations are the target.

343_Guilty_Spark2251d ago (Edited 2251d ago )

Gotta load those lower res assets quicker.

@morganfell

Yet the 0.6 TF difference between the Xbox One and PS4 was enough to cause resolution gate...720-900p/30 vs 1080p/30

Just stop trying minimize the XSX is significantly more powerful than the PS5...it's not marginal at all

CaptainHenry9162251d ago

@343

Maybe you should go play the old Halo games since Halo Infinite will flop. I don't have faith in 343 studios

dekke2251d ago

@porkChop

ohmyy whatever floats ur boat =D

SyntheticForm2251d ago (Edited 2251d ago )

@darth

"For speed comparison its like a cheetah vs a lion. Both really fast and can catch their prey but the cheetah is faster while the lion is stronger. Both really good predators (which means Nintendo is the prey.")

Hahahaha. That inclusion of Nintendo as prey made me laugh heartily.

Let Nintendo Nintendo on.

morganfell2251d ago (Edited 2251d ago )

Anyone making comparisons concerning the TF differences between two previous machines is constructing a laughable and collapsible argument.

First of all machines from different manufacturers, given different TF values have a great deal more that is different than just the stated TF value. Memory Speed, pipelines, custom hardware, etc etc. Minimal differences in TF values do not make for drastically different game presentations. That is a small cog in all of the surrounding differences in the two machines that contribute to any such discrepancies. Most common sense people not grasping for straws would comprehend this. Even developers have stated there are more important numbers yet here are the same persons holding fast to one. They should be focused on the games.

Second, stating that a small difference between machines A and B made for a noticeable difference therefore any difference between machines C and D will also be a chasm is one of the most hole filled arguments that I have ever read. Again it portrays the focus on a single number and the complete inability to grasp how the rendering pipeline functions, particularly from generation to generation. I say rendering pipeline because for certain people on this forum the only part of a console that is of any consequence is the video output. Audio, or any such other features might as well not exist. Then again, this is the argument made by people searching for some sort of victory to satisfy some part of themselves rather than a person attempting to objectively analyze the machines.

Perhaps what a certain machine will do for a much anticipated game is more important.

DarkZane2251d ago (Edited 2251d ago )

@343 multiplatform games will be identical on both machines and the only difference is that XSX version will see a little less framerate drop. The 1.7 TF difference between PS5 and XSX would be significant if the total amount each of them had was lower, but 10.3 and 12 are so high that a 1.7 TF difference is insignificant and won't give the XSX much advantage, if any at all.

Yes, the 0.6 TF difference between PS4 and Xbox One was significant, but both were lower than 2 TF. You were talking about a 50% difference back then, this time it's a 15% difference that will be mitigated by the PS5 faster SSD and the fact that its memory isn't split (splitting memory is another bad move by MS).

morganfell2251d ago

Darkzane,

I do not think we will see frame drop on the PS5 alone. One of the features developers have discussed with an ultra fast SSD is the ability display such massive amounts of data on the screen at high resolution WHILE allowing players to move rapidly. They discussed in current and past games how player speed traveling through an environment was limited or else the environment needed to be lower resolution with fewer and smaller textures. They stated the SSD, not the GPU but rather the SSD changes that equation completely.

MecheSlays2250d ago

Xbox still has 10GB of ram that is 112GB/s faster bandwidth along with memory learning. 2tf more give or take, higher cpu clocks with SMT on, and faster ray tracing because if ray tracing is implemented per CU the Xbox SX has 16 more CU's which tells you...... the xbox has more RT capability. Bruh its so many things the xbox just wins in and yall think the SSD will do something.

+ Show (9) more repliesLast reply 2250d ago
Ashunderfire862251d ago

Games will no doubt run in 4K60FPS as the standard but even more like 4K90FPS for shooters like Call Of Duty and 4K120FPS for race games like Gran Turismo. Just imagine that on the PS5 highly detailed with no bottleneck thanks to 5.5GB SSD. I know the difference here, and it's not hard to understand. It would be truly funny to see Xbox Series X with a bottleneck with a drop in frames, but PS5 thanks to the 5.5GB SSD helping the 10.3 Tflops and CPU do their job more efficiently with low cost.

porkChop2251d ago

I hope you realize that the SSDs in both systems are incredibly fast, and neither will create any sort of bottleneck.

And SSDs don't really have any effect on framerate. You're not going to see frame drops just because the SSD in the SX is 2.4GB/s rather than 5.5GB/s.

Prubar2251d ago

Eh MS also has a dedicated audio chip plus Xbox velocity architecture. There just not making as big of deal of it because they know they got this in The bag.

Jin_Sakai2251d ago

“Eh MS also has a dedicated audio chip plus Xbox velocity architecture. There just not making as big of deal of it because they know they got this in The bag.”

Like Xbox One X also right? It’s had nearly 2TF more than PS4 Pro but exclusives still looked better on PS4 Pro. You guys will never learn.

thexmanone2251d ago

Its 9.2 with boost up 10.3

S2Killinit2250d ago (Edited 2250d ago )

@Porkchop
The PS5’s SSD is almost twice as fast as xbox sx SSD. Im pretty sure Sony didnt go through all the trouble of creating it from the ground up for nothing and the testimony of devs coming out seems to confirm this. But yes the xbox’s SSD is not bad at all, just as PS5’s 10.3 tfps is not bad.

The more we are hearing from devs, the more it seems the SSD decision by Sony was a master stroke of sorts.

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Greg802251d ago

I think it means no more pop in. No more load times. I'm excited

milohighclub2251d ago (Edited 2251d ago )

It means more than that man, each scene in a game consists of multiple levels one level for the terrain, one for assets inside a building one for foliage etc (however the dev sets it up)
There assets are loaded in and out of the level as required and when you're playin an open world game or a poorly optimised game you get hitches and stutters as these are loaded in and out.
Now the ps5 can load in 5+GB of those assets instantaneously meaning no hitches and masses of assets been loaded in and out, on a scale that non of us have seen before. Not even the pc master race.
World sizes can be unlimited with the density to match. If optimised correctly.
It also means games are going to either take significantly less time to make or allow more work to be done in dev cycles and allow more game to be stored on the same size mediums. I reckon were seeing a smaller hdd because games are not going to need as much due to not needing "400" of the same lamppost.
All gamers of the future will benefit from what sonys doing here. They're about to change the scope of the games entirely.

Ausbo2251d ago

The problem with expanding the ps5 drive will be finding a Sony certified drive that is reasonably priced. Those insane speeds will cost a lot. Especially since they aren’t even on the market yet

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RazzerRedux2251d ago

They do seem very excited about it.

telekineticmantis2251d ago (Edited 2251d ago )

So the people who know what they're talking about are excited, while the people who don't say it's in the tank?

NO WAY

2250d ago
telekineticmantis2250d ago

ImGumbyDammit

Not sure what you are referring to, most devs claimed the PS5 was more powerful, there wasn't alot of tflop numbers given by devs, same as today the devs claim PS5 better w/o giving claims to Tflops numbers

2251d ago Replies(2)
crazyCoconuts2251d ago

Neat to think about how this could revolutionize game development. i wonder how many 3rd party games will utilize that especially if this pattern only exists on ps5.
I also don't see this as mitigating a speed advantage directly. maybe in a some subtle ways, but this is like saying car A is faster but car B has all wheel drive. like - different strengths will open up different opportunitites

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

80°

Playstation Plus Monthly Games for May: EA Sports FC 26, Wuchang: Fallen Feathers, Nine Sols

All available May 5.

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blog.playstation.com
FPSRUSSIA19d ago

What's Point in commenting your basicly closing down the site.

LiViNgLeGaCY19d ago

I'm surprised it's still the old site. I thought he said starting today?

Eonjay19d ago

Its like the final episode of the Sapranos. You gonna go to make a comment and when you click add th-

Profchaos19d ago

Timezone thing maybe.... RIP

darthv7219d ago

Insert the Ferris Bueller end scene... "You're still here? It's over.."

LiViNgLeGaCY19d ago

I think the only game here for me is Nine Sols. Was always interested in that game.

TheColbertinator19d ago

Glad I don't buy FIFA games anymore

Rebel_Scum19d ago

Hey now! Thats a great month.

Nacho_Z19d ago

Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."