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The Problem With Xbox Live DLC

TalkXbox writes: "I haven't always hated microtransactions. Prior to some recent experiences which have all but killed them in my eyes, I thought rather highly of them. Perhaps I was a bit naïve in that respect. I used to think that developers would use them to extend the life of their games for several months after their release. Back then, I was mostly right..."

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talkxbox.com
Mr PS36383d ago

It All Sucks !!!!!!!!!!!!

Anon19746383d ago

Personally, DLC doesn't have much value to me. The most I shelled out for was for the Shivering Isles expansion pack - which is cool but I've played it all of...once. The reason being is there are so many new games coming out, so many excellent titles available across all systems, who has time for DLC? GTA4 DLC sounded good but I'm played GTA4 to death already. I'm onto Fable 2, Gears 2, Little Big Planet and Resistance 2. I finished GTA4, it was great and now I'm moving on. And given the price of games these days it makes sense to trade in towards other purchases, who holds onto their games anymore?
Or, it could just be me. Fallout is another example. The game already has 100 hours or something like that of gameplay. Are extra missions necessary, or even wanted, or are they in reality just PR for MS to say "Look what we bought for the glory of our 360 owners! Sony doesn't have this!" Well that's great, MS, but you're throwing your money away in my opinion.

Diamondwolf6383d ago (Edited 6383d ago )

"Are extra missions necessary, or even wanted, or are they in reality just PR for MS to say "Look what we bought for the glory of our 360 owners! Sony doesn't have this!" Well that's great, MS, but you're throwing your money away in my opinion."

While DLC and extra missions and whatnot is nice, MS isn't throwing their money away with it. The majority of the mainstream audience don't think. They hear this game is getting this extra and it sways them to purchase on the 360 and not the PS3. That's a very strong move that only sucks for the Sony fanbase.

If people would think then they would require release dates on the DLC that they are using to sway gamers. Look at it like an extended marketing strategy. GTAIV DLC won't do well because people are moving if not long gone from that game already but look at how many people bought it for the 360 because they HEARD that it was coming.

This isn't just a 360 problem but a console problem that developers are putting content in a game but charging you to unlock it, not all devs but most and people will spend the money. If there is money to be made, they will continue doing it until people stop buying and falling for that crap.

I think the only developer who seem to have done DLC right is Criterion. Those people are a godsend to post-release DLC and should set the standard to all developers following.

JDW6383d ago

Not just a problem with Live DLC...but all DLC.

We now have to pay for "extras" that used to be included in the price of the game.

We have to pay for DLC already on the disk to be unlocked.

Why should I pay for extra missions, features and power ups that would previously have been unlocked after completing the game at a certain difficulty level.

Sure, online gaming opened up a whole world of multiplayer fun.....but it also gave developers the excuse to sell us 90% of a game and charge a premium for the extra 10%.

DLC - No Thank You

ionize6383d ago

This is a problem with all download content...not just XBL...besides, I thought the problem with XBL is the size cap.

6383d ago
Rigmaster6383d ago

This is what happens when you have a console that has less storage space than a previous gen.

The PS2 and Xbox had roughly 8.5 gigs per DVD.
The 360 only has about 7 gigs of usable space per DVD.

DLC is going to continue to be more and more of a problem for the 360.

Dread6383d ago

this issue should concern us all as gamers.

this is about money not disk space. It will affect all consoles.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer21d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde19d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy19d ago

And then MK1 killed it again.

DivineHand12519d ago (Edited 19d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net