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Final Fantasy VII Remake Fixes The Biggest Problem With Final Fantasy XV’s Battle System

There are a lot of similarities in the gameplay style of Final Fantasy XV and Final Fantasy VII Remake, with the latter taking on a more action-oriented approach in the style of the former. The people at Square Enix have had a chance to refine the combat system in Final Fantasy VII Remake based on the issues with Final Fantasy XV, which has resulted in at least one notable improvement.

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thegamer.com
Nerdmaster2274d ago

Another problem I had with FFXV's battle sytem is that with a full party and more than 2 enemies, it was complete chaos and I didn't even know what was happening. In VII's demo we only play with Cloud and Barret, so I still don't know if they fixed that.

Bahamut-Shin2274d ago (Edited 2274d ago )

as someone who share the same problem with FFXV, I can tell you that they don't fixed but rather improve it.

-in FFXV it was hard to tell what anyone was doing be it friend or foe since they all moved in a more natural/"realistic" way event when 1v1 it was hard to tell if the enemy was just moving or attacking, and in this game the moves are more exaggerate and flashy and the enemy locked on shows the name of the attack they are using making easier to defend against at times.

-the camera in FFXV was a pain in many cases, either too far away or too close and worst of all if there were trees or bushes you could see nothing, here the camera is more steady and focus, but since the demo is all indoors and there are fewer enemies at the time, it may have helped a bit.

-the only time were it became too chaotic for me, was when 2 shock troopers with 3 turrets, the shock trooperes move around far too much and and too quick and if you were in line of sight of the turrets you could get easily interrupted and stunlock, they lack of recovery system will hurt game when you have face too many enimes at once.

other than that, the second time I replayed the demo with more clear understanding of the gameplay I was far better, the part with the 2 shock trooper was still a bit of a mess but nowhere near FFXV's level of chaos which in my opinon was the one thing that hurt the most FFXV, the battle system was not fun in many cases.

indysurfn2274d ago

I agree with you overall. With the camera this time I had a hard time not looking up or down when all I was trying to do was turn left or right LOL. Also I wish they had a FULL action RPG mode....and a FULL turn based mode instead of a couple of one fits all attempts. Haven't they been trying the one fits all since 1999? Anyway the music so far is the same with improved sound quality above cd quality. It may have some new stuff in the full game.

2274d ago
dumahim2274d ago

Even with just the two it felt a bit too much. The time I used Barret I kept losing focus and shooting off in to nowhere. That's where lock-on would help, but it's just another thing to deal with. I liked Classic mode and I could step in once in a while when something specific needed to be done, but I HATE that they relegated it to Easy mode difficulty.

PCgamer982273d ago

Agree especially when there are turrets and those small fast moving enemies, the combat becomes too chaotic. It's manageable and not a big deal but this was the same issue I had with XV when you're fighting too many enemies.

2274d ago Replies(4)
Harkins17212274d ago

XVs problem was Tabata changed it after the duscae demo. He should have improved that system not start over. Enemies should have been able to be staggered. I like the ATB gauge they brought in for abilities and items. XV could have done this better for gave a wait timer like Tales of does for items.

2274d ago Replies(2)
Mr_Luke2274d ago

FFXV problem is FFXV. For me, at least.

NeedleEye2274d ago (Edited 2274d ago )

A lot of earlier concepts from FFXV that were supposed to be in FFXV seem to have carried over to FFVII Remake with Nomura. He stated in back in the day when he was still directing the game, that Versus/XV was supposed to have seamless gameplay to cutscene transitions. The combat system from VII Remake also looks a lot like earlier Versus gameplay, but a bit more refined.

It's a shame that Nomura couldn't bring out his vision with FFXV, but I'm glad that his ideas got a another chance with the remake.

Blackcanary2274d ago

You mean Versus XIII he took that battle system and used it in KH 3. Improved on it again and now its in FFVIIR.

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60°

Final Fantasy VII 1997 Sales Reach 15.5 Million Worldwide

Final Fantasy VII 1997 exceeds 15.5 million units sold worldwide as of February 2026, reinforcing its legacy as the series best selling title.

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twistedvoxel.com
gold_drake96d ago

i mean, well deserved, its one of the best.

VenomUK95d ago

I’d love to know how many units have been sold of all the Final Fantasy VII franchise games, including the original, the remakes, spin offs such as Crisis Core, and mobile games Ever Crisis. I bet a fair few copies.

TheDreamCorridor96d ago

Modern day publisher be like: "Failed to meet sales expectations. Pivoting to live service."

aaronlif1096d ago

It's an absolute legend of a game. And I honestly really love how the remake trilogy is shaping up so far.

blacktiger95d ago

is the remake good if you didn't play ff7

Scissorman95d ago

this game was the reason why i bought a PlayStation as a teen.

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60°

Final Fantasy 7 Fans Can Get New Game For Free

Final Fantasy 7 is one of the most iconic video games of all time, with it helping to changed the RPG landscape when it was released in 1997.

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nerd-talk.com
Killer2020UK119d ago

If you already own it... There, I saved you the click on a deliberately misleading article.

DivineHand125119d ago

I bought the game yesterday on steam for $4 because Square Enix is trying to replace it with a version that has no mod support.

Prior to yesterday, I had no idea the game had so many great mods until people started making a fuss out of it.

Knightofelemia119d ago

I wish Square would port other old games to newer systems I want Xenogears.

gold_drake118d ago

u get the switch 1 version of the og ff7 for free if you own 7 remake for the switch 2.

lol.

110°

You can thank FF7 scaring Baldur's Gate 2's director 'S***less' for every RPG since

But BG2 didn't emerge in a vacuum, and in a recent chat with Slandered Gaming it emerged that—while we can thank BG2 for a lot of our favourite RPGs since—we have a whole other game to thank for BG2. That'd be Final Fantasy 7, which lit a fire under BG2 director James Ohlen to go all out with the game's structure and companions, per Trent Oster—who worked on the original Baldur's Gate and has since become CEO of Beamdog, the studio behind the BG1 and BG2 Enhanced Editions.

gold_drake198d ago

thats actually rly funny haha

jznrpg194d ago (Edited 194d ago )

Baldurs Gate 1&2 were my games back in the day on PC. Icewindale and Neverwinter Nights as well