
There are a lot of similarities in the gameplay style of Final Fantasy XV and Final Fantasy VII Remake, with the latter taking on a more action-oriented approach in the style of the former. The people at Square Enix have had a chance to refine the combat system in Final Fantasy VII Remake based on the issues with Final Fantasy XV, which has resulted in at least one notable improvement.

Final Fantasy VII 1997 exceeds 15.5 million units sold worldwide as of February 2026, reinforcing its legacy as the series best selling title.
Modern day publisher be like: "Failed to meet sales expectations. Pivoting to live service."
It's an absolute legend of a game. And I honestly really love how the remake trilogy is shaping up so far.

Final Fantasy 7 is one of the most iconic video games of all time, with it helping to changed the RPG landscape when it was released in 1997.
If you already own it... There, I saved you the click on a deliberately misleading article.
I bought the game yesterday on steam for $4 because Square Enix is trying to replace it with a version that has no mod support.
Prior to yesterday, I had no idea the game had so many great mods until people started making a fuss out of it.
u get the switch 1 version of the og ff7 for free if you own 7 remake for the switch 2.
lol.
But BG2 didn't emerge in a vacuum, and in a recent chat with Slandered Gaming it emerged that—while we can thank BG2 for a lot of our favourite RPGs since—we have a whole other game to thank for BG2. That'd be Final Fantasy 7, which lit a fire under BG2 director James Ohlen to go all out with the game's structure and companions, per Trent Oster—who worked on the original Baldur's Gate and has since become CEO of Beamdog, the studio behind the BG1 and BG2 Enhanced Editions.
Baldurs Gate 1&2 were my games back in the day on PC. Icewindale and Neverwinter Nights as well
Another problem I had with FFXV's battle sytem is that with a full party and more than 2 enemies, it was complete chaos and I didn't even know what was happening. In VII's demo we only play with Cloud and Barret, so I still don't know if they fixed that.
XVs problem was Tabata changed it after the duscae demo. He should have improved that system not start over. Enemies should have been able to be staggered. I like the ATB gauge they brought in for abilities and items. XV could have done this better for gave a wait timer like Tales of does for items.
FFXV problem is FFXV. For me, at least.
A lot of earlier concepts from FFXV that were supposed to be in FFXV seem to have carried over to FFVII Remake with Nomura. He stated in back in the day when he was still directing the game, that Versus/XV was supposed to have seamless gameplay to cutscene transitions. The combat system from VII Remake also looks a lot like earlier Versus gameplay, but a bit more refined.
It's a shame that Nomura couldn't bring out his vision with FFXV, but I'm glad that his ideas got a another chance with the remake.