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Infliction Review - Affliction Caused by Infliction | COGconnected

COG writes: Caustic Reality’s Infliction has arrived on consoles. Does it truly terrify, or does it disappoint? Read our review to find out.

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The psychological horror game “Infliction” is coming to PS4, Xbox One and Nintendo Switch in Q4 2019

"Infliction", the psychological horror game from Caustic Reality and Blowfish Studios that explores the darkness haunting the remnants of a suburban family, unleashes nightmares upon Nintendo Switch, PlayStation 4, and Xbox One in Q4 2019.

Fluttershy772368d ago (Edited 2368d ago )

It looks like the girl from Ringu or whatever, which is Bo-ringu...
I wish someone would gather again the original Team silent, and with money they would like: "Here... this is how it's done"

TGG_overlord2368d ago

I know right? That's the first thing that I thought of when I saw "Infliction". True that ;)

The_Sage2367d ago

Hideo's Silent Hills was the game I was most looking forward to. F--- Konami.

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Psychological horror game Infliction coming to PS4, Xbox One, and Switch in Q4 2019

From Gematsu: "Psychological horror game Infliction, which first launched for PC in October 2018, is coming to PlayStation 4, Xbox One, and Switch in Q4 2019, publisher Blowflish Studios and developer Caustic Reality announced. It will cost $19.99 / €17.99 / £15.99 / $24.99 AUD and feature support for English, French, German, Spanish, Russian, Japanese, and Simplified Chinese language options."

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Infliction Review - The Gamers Lounge

At first glance, Infliction looks like any other game in the stealth/horror-adventure genre. You wander around dark corridors, dodge attacks from a malicious ghost and other monsters, attempt to complete tasks and progress the story all while trying not to get killed, and occasionally solve environmental puzzles with the help of your in-game Polaroid camera. It has all the hallmarks of a good stealth/horror game: It’s tense, the plot is interesting, the story breadcrumbs are easy enough to find but not all laid out in front of the player. It even has an element of exploration, with setting elements changing between areas and levels of the plot and rewarding careful looking through things. It’s all incredibly impressive, especially having been created by a very small team funded through Kickstarter. But at the same time, it marks a possible new route for the spooky corridors genre, one that future game designers would be wise to explore, one where perhaps the main draw is the setting and not the monsters wandering its halls.

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the-gamers-lounge.com