
Originally introduced at E3 in 2000, cloud gaming has evolved a great deal in the last decade. OnLive became the first official cloud gaming experience launching in June of 2010. More recently PC gaming on Android became possible with the help of things like the Parsec App and Vortex in 2016 and 2017 respectively. At long last cloud gaming has the ability to combine high end graphics with high end games, then compacting them into a mobile app. Tech giant Nvidia has made numerous forays into cloud-driven gaming in the last decade. It comes as no surprise then that the tech titan would try their hand at creating a cloud gaming service of their own.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.