
Jordan Devore: "It should feel dull, but it doesn't. Dreams doesn't feel like homework. Part of that is on the intuitive tools, and part of that is on Media Molecule's community-centric approach. This isn't "just another project" for the team – it's the culmination of everything they've worked toward since LittleBigPlanet. I don't think anyone but Media Molecule could have nailed Dreams. It's truly one-of-a-kind."

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.
That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.
Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.
EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.
Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.

A dream it shall remain
Dreams had potential but it really needed to get off of the PS4. It released so late in the gen when everyone was already wanting to move on to next gen systems. It should have come to PC, and a native PS5 version should have definitely released.
Media Molecule always seem to be too ahead of the curve to have a big hit. Hopefully whatever they are working on now finds a big audience.
For whatever reason/s they somehow dropped the ball hard with Dreams, our loss
Dreams was fantastic, especially when VR was added. The things people managed to build was incredible. Some of the best VR experiences are still from Dreams experiences. The huge crux for it was being on consoles however and it was missing one thing that they didn't have back then and that we have now..... A.I.. With the advent of AI today, if they could have had Dreams running on PC and somehow got AI to work where we just typed in a prompt and it did things, it would have been a massive game changer, it could have just made the AI "Dream" and create its own things. It could have solved their problem of somehow getting one dream to just change into another one seamlessly. I really think Dreams deserves a second chance.
It was an awesome idea but even with tools that were supposed to make it easier to make a game, it was still so hard and convoluted. It tried to do to much at once. It would have been better to separate everything into easier parts, build the world, then the character's, then the music, etc. Not everything all at once. Some people understood it but most were overwelmed or confused.
Its fantastic seeing all these high scores and universal acclaim, MM should be so proud of themselves, i cant wait to jump in, my brain is full of ideas, the possibilitys are endless.
Me and my son are having a blast with this so far. We love it.
Only got a chance to play a little bit yesterday because of the release time. Going to be the same tonight because Valentine's day.
Really delving into it come Saturday night and Sunday though.
Had a lot of fun just delving into the randomness had via creator content. Want to run through the MM campaign, then see what working with the tools is like.
Does anybody know if i can play offline and create by been online?.
Will i have less equipment to with with if i dk or same?
Also If i buy the digital version do i need to login to play the game once in a while or i can be offline for a week or weeks?
"There's something for everyone and every mood." This is an actual fact. So happy everyone gets to finally experience this.