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Dreams Has Gone Gold

Media Molecule writes -

We’ve got some exciting news to share, CoMmunity... #DreamsPS4 has gone GOLD!

We’re all set for February 14th, 2020! Thank you for all the love and support you’ve shown Dreams and Media Molecule! We’re so excited to continue this adventure with you!

SmielmaN2322d ago

Going to be wild seeing the creativity of the community.

Muzikguy2322d ago (Edited 2322d ago )

I'd love to get this but not sure I will. Maybe for PS5. I need to attack my backlog

UnSelf2322d ago

I know this is unrelated and as a result will usher in a ton of disagrees, but my new novel comes out on Feb. 14th as well. Any readers in here interested in some dope sci-fi material are welcomed to take a gander if they like.

just search Tactile Therapy: Volume One on amazon

Chocoburger2321d ago

I respect the hustle, gave you an upvote.

IRetrouk2322d ago

Looking forward to this one, cant wait to see what some of you come up with

UnholyLight2321d ago

Agreed, I feel like the potential of this game could be limitless. This game has been one I've really been anticipating for a long time now. To see what some of the creative minds out there come up with!

IRetrouk2321d ago

Yeah, it's probably what I'm looking forward to the most to be honest, little big planet blew me away with what people were doing with it, I can only imagine what's to come.

ApocalypseShadow2322d ago

Awesome. Now let me know when the VR portion is implemented so that I can start making stuff and playing other's stuff. Then it's a buy.

SkatterBrain2322d ago (Edited 2322d ago )

true , i had a hard time sculpting stuff, getting lost in the 3d space, i think in VR it will be Easier for me , cause ill be able to see all around my creation, but i have a feeling this part will really shine on the PS5

b163o12322d ago

Bruh, all I did was hold the option button to re-center my imp, and 45 seconds later I'm centering again. The controller has to be the weirdest way to play. I'd say it'll smart to invest in the move controllers, it's just a better way to create...

SkatterBrain2322d ago

i do have the move controllers but when i thought 2 points were connecting i found out they were far off from each other after turning my sculpture around

2322d ago Replies(1)
jjb19812322d ago

That's what I've been waiting for.

0rbital712322d ago (Edited 2322d ago )

not good enough,a project like this should have targetted the new ps5 hardware

sprinterboy2322d ago

It targeted and met ps4 and 5 from the day 1 of development, wtf you going on about muggins

0rbital712322d ago

muggins you are pal, read up about the ps4 limited thermo, then get back to me

hardcorehippiez2322d ago

Orbital is right. It doesnt take long for your thermo to fill then things start slowing down. There is tricks and techniques you can use to not fill it as quick. A ps5 version would give you more room.

2322d ago
sushimama2322d ago

I spy a troll account. Very new. 8 comments. Already one that is inappropriate. Go TROLL somewhere else

2322d ago Replies(1)
Show all comments (59)
200°

Banjo-Kazooie Fans Can Finally Take The Duo On A New Outing In A Game Exclusively On PlayStation

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.

Read Full Story >>
twistedvoxel.com
gold_drake161d ago

lol
its a fangame.

but nice either way

1Victor161d ago

I don’t see this single level as a fan made but as a demo pitch from the studio to revive the franchise with a new game and to measure the want of PlayStation for a full game

Michiel1989160d ago

and they're gaging that by making a level in a dead game?

fr0sty160d ago

It's a great engine to quickly prototype and publicly test a game concept. Honestly, had they approached the business model differently, Dreams could have been very successful... They could have made their money from the creators, not just off game sales, if they'd made a system that lets you pay a fee to export your games/levels so that they are playable on any PlayStation even if you don't have Dreams installed. That would have opened up an additional revenue stream that would have made the game profitable. Charge an export fee, then take a cut of each sale for the games created... it gives financial incentive for developers to invest serious time into making games in that engine, which increases the quality of the projects made within it. Dreams was just ahead of its time.

Exthun161d ago

That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.

Babadook7161d ago

Nice. This put a smile on my face. Good job to the Dreams developer.

Abnor_Mal161d ago

I always said that Dreams should have released on every PC/console capable of handling its graphical prowess, not like it was so much of a powerhouse anyways. It should have also had PSVR2 compatibility.

It’s a shame the game was put out to pastures so early in its life.

Babadook7161d ago

Yup. Should be on psvr2.

Miraak82 160d ago

It should have had kb/m support and no mp implementation was a mistake ..... I miss lbp , they should have just stuck with that franchise . If they didn't kill the servers it would still be installed on my ps , it was a game of endless fun

gaffyh161d ago

That's actually super impressive

Knightofelemia161d ago (Edited 161d ago )

Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.

Miraak82 160d ago

Same can be said for Sony also , a couple years after the ps4 launched and after the success of TLoU they basically abandoned everything except for GoW, GT, R&C and MLB .. such a shame . Was never a XB or MS person but knowing all the franchises Sony will never touch again stings a lot

70°

Courage The Cowardly Dog Game Coming to Dreams on November 28th

EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.

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nettosgameroom.com
-Foxtrot191d ago

This just makes me want an official Courage game.

mkis007190d ago

Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.

90°

Shuhei Yoshida: A Mix of Technical and Business Reasons Held Dreams Back from PC, Mobile

A dream it shall remain

Read Full Story >>
pushsquare.com
porkChop466d ago

Dreams had potential but it really needed to get off of the PS4. It released so late in the gen when everyone was already wanting to move on to next gen systems. It should have come to PC, and a native PS5 version should have definitely released.

Knushwood Butt466d ago

I bought it Day 1 but the 'campaign' was pretentious and just didn't work for me. I had no intention of making content so was left to fumble through the user created content. Some good stuff, with the pig detective being the most memorable. However, just moved on to other stuff, and despite owning VR, never once played in VR either.

Knushwood Butt466d ago

Media Molecule always seem to be too ahead of the curve to have a big hit. Hopefully whatever they are working on now finds a big audience.

YoungKingDoran465d ago

For whatever reason/s they somehow dropped the ball hard with Dreams, our loss

Lionsguard465d ago

Dreams was fantastic, especially when VR was added. The things people managed to build was incredible. Some of the best VR experiences are still from Dreams experiences. The huge crux for it was being on consoles however and it was missing one thing that they didn't have back then and that we have now..... A.I.. With the advent of AI today, if they could have had Dreams running on PC and somehow got AI to work where we just typed in a prompt and it did things, it would have been a massive game changer, it could have just made the AI "Dream" and create its own things. It could have solved their problem of somehow getting one dream to just change into another one seamlessly. I really think Dreams deserves a second chance.

Rancegamerx465d ago

It was an awesome idea but even with tools that were supposed to make it easier to make a game, it was still so hard and convoluted. It tried to do to much at once. It would have been better to separate everything into easier parts, build the world, then the character's, then the music, etc. Not everything all at once. Some people understood it but most were overwelmed or confused.