
Chris Carter: "Indie atmospheric adventure games are like candy to me, and I suspect some people are going to get a lot more out of Gylt than others. It's very much in the same spirit as Concrete Genie in that it's a short but mostly engaging romp that's best enjoyed by the right kind of audience."

Gylt finally scurries to the Switch but will this tale burrow deep into your psyche or will its school-based story be short of a scare?
"The Madrid-based (Spain) indie games publisher Tequila Works (the studio behind RiME and the upcoming Song of Nunu: A League of Legends Story) and indie games developer Parallel Circles, are today very happy and excited to announce that their delicate horror/adventurer game “GYLT“, is now available for the Nintendo Switch via the Nintendo Eshop." - Jonas Ek, TGG.
A good Stranger Things type of game, but the devs screwed themselves over by going for a Google Stadia exclusive for many years.
The game is short but worth a play, cleared it 5 times, I'd be interested if there was a physical collector's edition.

VGChartz's Lee Mehr: "In spite of placing itself within a more limited "delicate horror" sub-genre, GYLT too often feels like an also-ran adventure. Most broad strokes in this tale can be predicted hours in advance, not much flavoring is added to the design after a certain point, and the usual enemies begin to feel more like cosplaying nuisances than unnerving monstrosities over time. It's a case of needing one more of… everything; another secondary building or floor, another boss, another multi-purpose tool for different gameplay opportunities, and so on.
These shortcomings don’t so much trample its commendable successes – especially in presentation, sincerity, and some quality design changeups – but rather illustrate how easy it is to intuit Tequila Works crafting a grander experience. As a result, it feels more like a title to be universally appreciated for its earnest aims than fondly treasured for its execution."