
Next week Electronic Arts' Skate franchise arrives on Wii with Skate It, a timing-based skateboarding game with balance board support. If you didn't play the Xbox 360 or PlayStation 3 game last year, you may be in for a shock. The Skate games control differently than any other skateboarding game, but once you wrap your mind around the idea that it's all about timing it becomes a very rewarding way to play. Skate It on Wii again comes with a steep learning curve, but after around a half hour of play the controls "clicked" for IGN and they were pulling off all kinds of tricks with ease.

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?
Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(
A skating game on iPhone? It could've worked.
It's a shame this didn't work out.
touch control would have good potential for this sort of game... wish they incorporated it a bit better..

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.