
Monster Hunter has always had a committed by relatively small following in the West. Our Japanese friends have adored the series since it began back on the PS2, but Monster Hunter always struggled to make an impression outside of it’s native land. The series expanded with sequels and re-releases over the years, but while these offered new innovations each time, the format remained the same. The visuals and fundamental style mostly did too. Those who were already into it perhaps didn’t mind this, but we can see why some of those who tried Monster Hunter struggled to understand the appeal and gave up. Where the series found a new home on the PSP and later the 3DS, it all felt very similar to what had come before. The games that were specially designed for the 3DS we’re in fact fantastic additions, improving on the series and taking full advantage of the consoles portable nature. As it was a 3DS game nobody expected it to compete with the more high-end titles on home consoles, the fact

MHHQ - Tencent requires Monster Hunter Outlanders mobile game devs to play World for 500 hours, a job listing claimed.
~25% of annual hours worked for a full-time employee, not including overtime. Doesn't seem unreasonable and kind of expected, IMHO.

Celebrate National Pet Day with our countdown of the best video game pets! Discover which virtual companion tops them all!
I knew he wouldn't make this list, but I do have a soft spot for Cheeseburger from FarCry 5.

MHHQ: Let's go on a tour through Monster Hunter series, from its humble beginnings to the massive worlds we have today.
I'm glad Soul Sacrifice Delta was mentioned. That game really needed more love.