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220°

We're Never Getting A New Silent Hill

There is one franchise that never returned from the dead to make the most of this newfound appreciation for horror games - Silent Hill. Here's why.

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thegamer.com
gangsta_red2420d ago

It's not only about making a return. It has to be given to a competent developer that can make it as scary and psychologically interesting as the first 3 (somewhat part 4).

I liked Homecoming but you can tell it was more of a western type horror game than the kind we get with Japanese developers.

PT was am excellent little demo of what Silent Hill could have been. Kojima style of convoluted story telling would have fit right in with the SH narrative.

Platformgamer2420d ago

with how konami is shit now, maybe it's better this way...
let's hope konami will close definitively, so the IPs can be bought by someone else.

NarutoFox2420d ago

The IPs should have been bought years ago tbh

LostinthePANIC2418d ago

or at least their gaming developing division (although they have stated multiple times they aren't giving up on it, which is a big downer). They make a bunch of money from the rest of their company (slot machines, ect), so them closing definitively as a company is extremely slim.

But one could be hopeful.

sushimama2420d ago

You don't know that. DON'T CLICK on this garbage website. They're trash.

Juusterey2419d ago

I agree
Never click thegamer
it's pointless

Gardenia2418d ago

True. How the hell is a guys opinion be a "never going to happen" fact. Konami can turn things around in the next years. The company Konami can be bought, or Silent Hill itself. Everything is still possible.

-Foxtrot2420d ago

It's a shame but honestly I think Metal Gear Solid, Silent Hill, Castlevania and the like are done for now

I really think a third party or even first party should see if they can buy any of them off Konami.

BlackIceJoe2420d ago

I'd also add all the Hudson Soft games too. Konami has a goldmine of untapped potential, but instead they just make slot machines now and I wish someone would just buy them to give the many franchises new life.

MadLad2419d ago

I mean the are releasing that dumpster fire of a "Metal Slug" game.

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110°

GOG Reportedly Teasing Possible Re-Releases Of Silent Hill 1 & Halo

GOG appears to be teasing potential re-releases of Konami's survival horror game, Silent Hill, and Xbox Game Studios' Halo: Combat Evolved.

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twistedvoxel.com
jznrpg314d ago

Still have my Silent Hill 1 copy

P_Bomb314d ago

So do I! It goes for a nice sum these days, but I ain’t sellin’!

Puty314d ago

Can we have SH1 on PS Store?

SimpleSlave314d ago

It's crazy to think that GOG will have Silent Hill 1/2/4, Dino Crisis 2, and Resident Evil 2/3 before the PSN. What the actual fudge is Sony even doing over there?

FinalFantasyFanatic313d ago

I will probably pick up Silent Hill 1 right away if GOG gets it, I grabbed BOF4 as soon as it was released, haven't picked up Dino Crisis yet since I already bought it on PS.

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130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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www-alhub-me.translate.goog
senorfartcushion344d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg343d ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler89344d ago

Hope they use his vision in the game

Inverno344d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman343d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof344d ago

I wouldn't hold my breath on "bold".

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt585d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde584d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai584d ago (Edited 584d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde584d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.