140°

Blizzard's President On Making Sure Nothing Changes

J. Allen Brack reflects on the success of WoW Classic, the backlash to Diablo: Immortal, and his vision for Blizzard.

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gamespot.com
Rachel_Alucard2365d ago

A bunch of PR spin answers that never answer the questions. Expected.

Fluttershy772365d ago

- Are there ever discussions about doing mobile but coming up with something that doesn't have all the baggage of an existing IP?
- Yeah, we have talked about that. We've talked about, "How do we think about new IP on new platforms?"

And then, you know... Diablo: Immortal

slate912365d ago

Wonder why they never released WoW on console with m&kb enabled + crossplay?

AK912364d ago

It already changed a long time ago and not for the better.

50°

Pentiment director offers advice to develop games quicker

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

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gamedeveloper.com
AuraAbjure12h ago

That was a great read, thank you Christopher.

40°

Pragmata interview: combat, hacking, resource management, and more

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

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blog.playstation.com
40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
Armaggedon3d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.