
J. Allen Brack reflects on the success of WoW Classic, the backlash to Diablo: Immortal, and his vision for Blizzard.

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.
A bunch of PR spin answers that never answer the questions. Expected.
- Are there ever discussions about doing mobile but coming up with something that doesn't have all the baggage of an existing IP?
- Yeah, we have talked about that. We've talked about, "How do we think about new IP on new platforms?"
And then, you know... Diablo: Immortal
Wonder why they never released WoW on console with m&kb enabled + crossplay?
A little late for that.
It already changed a long time ago and not for the better.