
Cloud gaming services have been attempted by numerous companies over the past decade or more. Remember OnLive? Yeah, that didn't turn out so well. The same goes for some other services like G-cluster and GameFly. But others have fared a bit better, like Sony's PlayStation Now, and Nvidia continues to work on improving GeForce Now (which has been in open beta for what seems like an eternity, never mind Nvidia's Grid service before it). Now Google Stadia is set enter the fray when it launches next month. Are people really looking for cloud game streaming options, and is there that much money to be made?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
Sony is paying to use Azure to power PSNow and it's rumored that Nintendo will be using it as well when and if their cloud gaming plans are realized, and MS already has the biggest and most promising cloud gaming future with xCloud with the most bang for the buck. Basically if any or all of these services are semi-successful - MS wins.
As for Stadia... Everything we know about it so far sound awful and unattractive and Google has completely failed to create any hype for it what so ever.