230°

The Dreamcast predicted everything about modern consoles

It's been 20 years since the Dreamcast launched in the US -- 9/9/99! -- and it feels more influential than ever.

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engadget.com
ApocalypseShadow2320d ago (Edited 2320d ago )

Is this an article about Sega and Dreamcast or a Microsoft PR article? You keep blabbing about them than Sega.

What's funny is how journalists get this wrong about the OS. You could run a version of Windows CE on the system from the discs. But Sega went with a proprietary one and a most of the developers used Sega's. Windows CE was only for PC developers and multi platform development ease. WCE was not the main one.

Networking was great. Anyone remember free online? I do.

System was great. Games was great...most of them..lol! Would buy a Dreamcast mini in a minute if it's official. Until then, I'll just play the console and emulate on the go with my phone.

343_Guilty_Spark2320d ago

The Dreamcast was essentially the grandfather of the Xbox, that's why.

Segata2320d ago

SEGA almost made a deal to make DC games BC on Xbox. MS used Dreamcast as test focus groups when developing the Xbox. Xbox almost had VMU's.

ApocalypseShadow2320d ago (Edited 2320d ago )

The dreamcast is not Xbox .5.

That's giving Microsoft more of the credit than Sega. It's not an Xbox or Microsoft system even though you think it is.

That's like saying PS1 is a Nintendo 2.0.

indysurfn2320d ago

I read the article it was way more about Sega dreamcast.

ApocalypseShadow2320d ago

You got Xbox fans thinking the Dreamcast was an Xbox. It wasn't. The article calls it an Xbox.5. It isn't.

rainslacker2320d ago (Edited 2320d ago )

Windows CE on dreamcast was only for system connectivity functions, basic I/O, and app launching. Everything else was handled by segas own runtime APIs, and the OS pretty much stopped when a game was playing. That last part isnt unlike modern systems, except the newer systems allow for the OS to have a more active role in certain game functions, and facilitate more common tasks like saving or connectivity with a system layer for the game to access.

If sega hadn't dropped out of the console market, it's hard to say if MS would have made the first xbox. All MS really wanted was to have a place in the gaming market so Sony wouldn't dominate them in the living room. Was quite the observation of the future to realize how important consoles would become on MS part. Even if Sony or Nintendo would have partnered with MS for similar things, MS may not have bothered with the xbox, and the console space would certainly be a different place today

Segata2320d ago

Dreamcast API was DX6 and Xbox was DX8.

rainslacker2319d ago

It was actually a mix of segas APIs and dx. Dx stuff was used mostly for system stuff, but at the time, DX wasnt far enough along to allow for the lower level rendering routines which are common in console set ups. It wasnt like DX was on the PC where the OS would translate hardware calls on a OS layer for the hardware to interpret.

Segata2320d ago

Fave system ever. Still, play it via HDMI often. Also the first console with a camera.

KyRo2320d ago

The Gameboy had a camera attachment. Admittedly it was crap by today's standards but for the time it was pretty cool

KyRo2320d ago

And a gameboy is a handheld console if you want to play smart...

rainslacker2320d ago

The NES had a camera. That little robot thing. It didnt do much, but it was there. I think one of the intellivisions had a camera as well, but it wasnt an input device

WickedLester2320d ago

You mean everything except a right analog stick lol.

AnubisG2320d ago (Edited 2320d ago )

People are putting this system on a pedistal. The PS2 was miles better than the Dreamcast. The Dreamcast was a system that failed, hard. There was a reason for it. Take off the nostalgia glasses!

2320d ago Replies(3)
LordJamar2320d ago

Not about which is better it’s Dreamcast anniversary we are just appreciating for what it was and what I did no need to say it’s not better we live in the current year man the rest is history we all know what happened

rainslacker2320d ago

It failed because Sega was going bankrupt, and didnt have the money to compete against the sony juggernaut, and sega made a lot of bad decisions with hardware for years before the DC released, causing their customer confidence to dwindle.

The system itself was really good, and it had great games for it's time. Just not enough compared to Sony, which was doing everything right for 2 gens at the time

Show all comments (28)
40°

An Update to Our Shared Commitment to Safer Gaming

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.

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sonyinteractive.com
40°

DLSS 3.8 vs 4.0 vs 4.5: Ultra Performance as Good as Native 4K

NVIDIA rolled out the DLSS 4.5 update at CES last week, adding 2nd Gen Transformer-based Super Resolution technology for all RTX GPUs. The performance scaling varies wildly across the older (RTX 20/RTX 30) and newer (RTX 40/RTX 50) GeForce RTX lineups. We tested NVIDIA’s next-gen upscaling solution across Cyberpunk 2077, Black Myth: Wukong, Oblivion Remastered, and KCD 2.

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pcoptimizedsettings.com
MrDead4d ago

I've been surprised by this, the difference between 4 and 4.5 is very noticeable. It's almost completely or has removed that weird dark ghosting that you'd get in foggy games like Silent Hill 2... and Cyberpunk mixed with a high res texture pack is jaw dropping in ultra 4k.

Also if anyone doesn't know I recommend DLSS swapper, it allows you to inject the latest DLSS version into older games.

batiti932d ago

totally useless since NVIDIA app release last year... It does force latest DLSS to global settings if you ask the app to do so.

MrDead2d ago

The NVidia app doesn't let you choose which version of, DLSS Frame Gen and DLSS Ray Reconstruction like DLSS Swapper does.

Goodguy013d ago

Quite amazing. But, this does probably mean devs will depend on ai even more for their supposed optimizations lol.

Neonridr3d ago

no offense to AMD, but this sort of stuff shows that they are always going to be playing catchup. I guess Nintendo can take advantage of some of these features.

badz1492d ago

With the Switch 2? NVidia can easily lock their proprietary tech to their latest GPUs and the Switch 2 will be stuck on 3.5 for 5 more years at least

Neonridr2d ago (Edited 2d ago )

4 and 4.5 are available on 2 and 3 series cards right now. The Switch GPU is based on 3 series architecture, meaning it has access to some of those features. Obviously not as much as the higher end cards, but still some.

TheDreamCorridor1d 21h ago (Edited 1d 21h ago )

"Better than native."

Native 4K in nearly all games nowadays is actually native resolution with forced temporal anti-aliasing.

TAA smears and blurs frames together to soften jagged edges.

Of course DLSS makes games look "better than native" because native alone without any competent AA methods makes games look horrible.

20°

LEGO Pokémon Arrives February 27th with Pikachu, Eevee, Venusaur, Charizard and Blastoise

LEGO Group and The Pokémon Company International have announced their first ever collection of LEGO Pokémon sets.

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nettosgameroom.com