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260°

Remote Control Centaur Tank is an Epic Failure

Loot Ninja writes:

"Like most fanboys do before the release of a much anticipated game, I went searching for the best pre-order deal for Gears of War 2. I decided that I wasn't really interested in a gold hammerburst and went for Best Buy's pre-order item of a remote control centaur tank. I was aware the tank would be fairly small in stature and probably be made of the cheapest parts available, but I was sure that it would at least function properly. Man, was I wrong."

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loot-ninja.com
PirateThom6437d ago

Funny enough, so is the Centaur Tank in the game. I bet they wanted to make the toy match the game by giving it terrible controls...

taz80806437d ago

It is a major vehicle in the game. Kind of cool if the car would work well.

pp6437d ago

Awesome day one purchase.

taz80806437d ago

The controls on the Centaur are very similar to the Halo Warthog.

taz80806437d ago

Game is good but the radio controlled car is crap.

Imallvol76437d ago

the Centaur controls in game are atrocious, especially when trying to navigate the frozen lake.

Fishy Fingers6437d ago

I don't understand that, all the vehicles in UT are fine. They're no Enzo but they're certainly manageable.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney69d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage70d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman69d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb69d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.