
Exclusively Games writes ''“Games as a Service” is the ultimate goal for third-party AAA game development because it locks gamers into monetarily supporting a game longer than if it was a simple one-time release. That’s the same reason why a company like EA focuses more on multiplayer-heavy games that are fundamentally built with the intent to sell players as much as possible periodically.''
BioWare's multiplayer shooter Anthem was terminated this week because EA no longer wanted to maintain servers for people to play the game on, and without them, no one can play the game. But the former executive producer of Anthem has revealed that BioWare had technology working, close to the game's release, that would enable us to host our own servers to play the game on.

BioWare and EA had previously said the game would be accessible to those who owned it until it shuts down on January 12.

Time flies (like a Javelin suit): there are only 10 days left to play BioWare's ill-fated multiplayer game Anthem before the servers are switched off, presumably forever.
In my opinion, Anthem was a good IP that was worthy of a no man's sky or cyberpunk 2077 treatment.
To this day, their sub reddit is active and I was able to get into a game quickly a few weeks ago when I booted it up.
It is a shame EA and Bioware didn't want to give the game the overhaul it needed to turn it into a competent looter shooter.
I just finished this up a couple days ago. Although it's a bit repetitive and the story is meh, the game feels great to play. Even if you can only hop on the game for a couple hours before it shuts down, I think it's worth it.
2nd comment attempt (1st doesn’t appear & this may register as duplicate):
They can spend billions to buy or get bought but they can’t spend a fraction of that to fix or overhaul a game that could have been truly special, smh.
I don't know how someone can even ask the question in the title when the majority of profits from video games come from GaaS games on phones. Console and PC gaming are dwarfed by mobile. And then even on console your most profitable games are GaaS in one way or another. Fortnite, Apex, CoD, GTAV, and the like.
The issue I have is when a GaaS model makes the game worse instead of better.
It's been a thing with MMOs for over a decade
GaaS makes games worse not better, its a vermin and it needs to go the hell away.
"Can it work?"
Never thought I'd say this, but that's a stupid question.
There are loads of Free-to-Play games that are successful; MMORPGs like Warframe, World of Warcraft and Neverwinter, the MOBA genre like Paragon and Smite, GTAV, Battle Royales like Apex, Fortnite (unfortunately), and PUBG to name a few.
The author acts like games as a service hasn't existed for the last decade and a half. As if they're just now becoming a thing.