
For the first time, Google is positioning itself as a competitor to the likes of PlayStation and Xbox with its new offering, Stadia, a cloud-based gaming.
This offers a number of benefits to gamers, particularly new ones, who'd prefer to avoid purchasing often-expensive hardware, such as consoles and gaming PCs. But the shift from locally owned hardware and locally stored software to an entirely cloud-based model puts gaming squarely in Google’s wheelhouse: data collection.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
The ISP's who have data caps and the consumers who purchase and don't understand how much data will be sucked up quickly causing extra charges.
What kind of gamer would spend so much on a service like this where your entire library is always at the mercy of the unforeseen factors associated with cloud gaming
A service like this looks more beneficial to every party associated with it other than the consumers themselves
Not buying into this crap so not interested.
The people who don’t buy this will benefit by saving money.