
A reader worries that the increasing popularity of services like EA Access and Game Pass will be the doom of smaller games and companies.

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.
We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

PlayStation dominated cloud gaming users throughout 2021, beating Microsoft's xCloud streaming by over 10%, but Xbox swings back at PlayStation in 2022.
“In 2022, Microsoft took the lead with 60-70% of total MAUs”
From 20-30% up to 60-70%? That’s some crazy growth. Probably thanks to Fortnite.
What a clickbait headline. Why mention 2021, when the tides turned in 2022 for the obvious reason of one company making the Cloud service one of their biggest marketing pushes throughout the entire year while the other company was able to promote the games they had coming out?
And it's imprudent to suggest crazy growth when we only know proportions - did Xbox grow its proportion by attracting from the competitors' bases, did their marketing pay off and attract new users, or did cloud gamers on competitors just not play as much? The MAU figures don't point to shifts as significant as the Cloud proportions do, and Microsoft's lack of raw subscriber numbers that they happily boasted about in 2021 is telling too.

Ubisoft's brilliant Assassin's Creed Odyssey will become available via Xbox and PC Game Pass today, Microsoft has annou…
The first company to say you can only get their games through a subscription is going to fail miserably, we just don't know who it will be yet. I don't think it's a matter of if, it's a matter of when.
Just like subscription serives ruined tv and movies..oh wait those things are better now
I think he is highly wrong there are plenty indie games on gamepass that launch on there which would have otherwise not been picked up by many.
gamepass offers low entry for consumers and much needed exposure and player base and money for indie devs
Hell I have seen older games mainly multiplayer ones which pretty much died come back to full life with game pass and games I would have never tried and end up loveing them maybe that same company drops there next new game maybe I buy it full price outright now it I would have never played it or discovered it without gamepass I’m not saying it’s perfect system but I think benefits outweigh the negatives
I don't see anything wrong with these services since they are all optional (at the moment.)
A lot of us are already paying a yearly fee for multiplayer privileges, why would there be any complaints for a game service that offered multiple games at a low price?