
IGN writes: "While PS3 owners had to wait for a while before they got their chance to explore Rapture, they were able to take comfort with two exclusive features designed to increase the challenge of the underwater city. The first was the inclusion of the Survivor mode, a harder difficulty mode that limited the items that you would find as you investigated Andrew Ryan's city. The second feature was the promise of Challenge Rooms, additional content set in the BioShock universe. While not available at launch, the challenge rooms will be released to the PSN on November 20 for $9.99. I had a chance to check out one of the newest rooms to see what players can expect.
The concept behind the Challenge Rooms is designed to be a separate experience that's unconnected to the plot of BioShock itself. Instead, the rooms implement aspects of the game as separate "side stories" that players experience. In effect, you're getting different glimpses of Rapture in isolated pieces, almost like a set of "what if" scenarios. Increasing the difficulty within these locations is the fact that players enter them as blank slates – you don't carry over a specific arrangement of plasmids that you might have in the single player game, nor do you have any of the gene tonics or other augmentations. You start from scratch and try to use your wits and skills to survive the dangers of all of these rooms. "

The fourth game in the ‘BioShock’ series has been in development for more than a decade
Bioshock is one of my favourites franchises. I love all 3 games and have played each several times. I even have a room in my house that is loosely decorated around the theme of Bioshock (with a Lighthouse, coral models and postcards styled as though they are from both Rapture and Columbus).
And yet I am going to find it extremely difficult to get even remotely excited about any future episode in the series after all the problems this has had in its development cycle.
Leave the franchise alone. Remaster them again if you have to. Then put whatever talent you have to use on something brand new.
It sucks this game is in development hell because I love BioShock and would love a 4th game. I hope it turns out great, but I guess we'll see.
It's been in development hell since 2014. This is nothing new. It saddens me because it's one of my favorite series. At this point, Judas may end up releasing first.
Bioshock 4 (if it ever comes out) will probably still look and play like a Bioshock game, but without Kevin, it might miss that spark that made the originals so special. Honestly, Judas might end up feeling more like the real spiritual successor.

Learn where you can get BioShock Remastered for free and enjoy playing it on your devices, including the Steam Deck.

Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie