
According to Jack Attridge, founder of FlavourWorks and former 22Cans designer, video game developers have become too accustomed to serving the same audience, and do little to help newcomers learn even the most basic conventions to play them.
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
Not sony 1st party games. No wonder pc and xbox players hope and pray that sony shares their exclusives.
Regarding devs not doing enough to help newcomers learn... I disagree. Most games these days spend at least a full level teaching you the mechanics of how they work. We never got that in the past. Go plug in Mario, or any other hit game from that era... see if there's even an on-screen prompt to press a button at any point (other than Start to start the game).
? They have taken timeless classics and turned them into cellphone games, multiplayered everything and made games so easy to the point when a difficult one shows, there's outrage. Not to mention there are almost hour long tutorials for games, youtube videos, live streams etc. All of this makes gaming more accessible than ever.
The mechanics of hand to controller are muscle memory. they have to play to teach their muscles how to use the controllers. The rest has been taken care of by practically making every game for the new comer and casual audience.
Finally, this game sounds like Detroit Become Human style of story game. Like there aren't hundreds of those out there.