
You might not care about such things, but give it time and you’ll begin to feel that maybe Bethesda Game Studios are not doing the best they can with the Creation Engine. It needs some fresh blood.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
This is the same old news we have dealt with for nearly 3 generations. Bethesda's game engine is complete garbage.
Bethesda needs a new engine for their RPG. However, Bethesda won’t create or license a more advanced engine for their RPGs because they like to recycle code and assists more so than other developers.
When the engine they have now can’t even have a player climb ladders (true story look it up) then you can a problem. It’s a small thing but can you imagine how many things they could have done in Fallout or Elder Scrolls with something as simple as climbing ladders within the map, could help create shortcuts and everything you’ll unlock when you reach certain places
ZeniMax owns Id Software and they know how to make great engines and so Bethesda should work with Id Software to make an engine that works for Bethesda's open world games.
This engine was old during Oblivion, during Skyrim it was archaic, but the fact that they are still creating games with it is a joke. The problem, however, is two fold. First, their rpgs are extremely large and open encompassing many unique systems. The engine needs to be very specific and probably built in-house. Second, they haven't had a reason to dramatically overhaul the engine or create a new engine entirely. FO76 is the first game in God know's how long that hasn't exceeded sales expectations and creating a new engine after 76 would've severely delayed development on ES6. Basically, people continue to buy Fallout and TES games and have given Bethesda little incentive to change. Likewise, critics continue to shower these games with sparkling reviews and GotY awards. FO76 is the first stand in the fight against Creation. I know games like HZD, FFXV, and Witcher 3 aren't as systems driven or as technically deep as the Fallouts and Skyrims but they show us that you can have a visually stunning open world rpg and on a technical side they put Bethesda to shame.