
1998’s Ocarina of Time is a pivotal game in The Legend of Zelda series. For one, it’s where the series’ timeline splits into three different branches. It’s also when Nintendo’s long-running adventure game franchise split into two major styles: 2D and 3D.
The 3D games have come to be viewed as the “main event,” the big-budget, 50-hour affairs that come around once every 5 or 6 years. Meanwhile, the 2D games have taken on a bit more of a “filler” role, in that they typically enjoy a shorter turnaround time and help keep the series active while the next 3D game is in development.
Given the shorter development times and lower budgets of the 2D games it makes sense that Nintendo is more prone to experimenting with different ideas while creating them. Whether that experimentation comes in the form of touch controls, or multiplayer, or non-linear structures, very few 2D Zeldas are alike. This works out in everybody’s favor because it helps keep things interesting, and also because the constant cycle of experimentation with the 2D games has saved the series’ bacon on several occasions.

NE: "We predict all of the possible announcements and games Nintendo could release for The Legend of Zelda's 40th anniversary."
How about the original Legend of Zelda remade with the Echoes of Wisdom engine. Maybe throw in added dungeons, or expand the map to make the game longer than the original.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
I do greatly appreciate just how different each of the 2D games are. Every one is a completely new experience.
I wish Nintendo were as creative with the 2D NSMB series as they were with the 2D Zelda games
The 2D Zelda games bring back some of my best childhood memories.