
From PSU: "In the next-generation PS5 Teraflops (or indeed, Xbox Scarlett Teraflops) really aren’t going to matter as much as they used to.
Now bear with us, as there is a fair bit of tech waffle coming up."

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

The Xbox maker will begin sending alpha versions of Project Helix to developers starting in 2027.

New Microsoft Gaming CEO Asha Sharma, who took over as the head of the Xbox business last week as longtime Xbox boss Phil Spencer retired, has confirmed the codename for Xbox's next-generation console – Project Helix – and also confirmed long-swirling rumors that the device will play Xbox and PC games.
Hm.
Selling to customers the benefits of Xbox Helix compared to a PC and Steam Machine will be the biggest task for Xbox' marketing, I suppose.
The question will be if you have a PC, why buy a Xbox that plays PC and Xbox games… Unless they plan to have you buy a Xbox PC instead of a dedicated PC. Thats got to be the plan. Take some of the PC players and turn them into console PC players. They couldn’t give you full access to the PC/console like you can with a dedicated PC because you would think the piracy for the “dedicated” Xbox games would be crazy. Yeah, they are really going to have to explain who this is for. If you can install whatever you want then you would have Steam access. This directly copies the Steam box idea so I’m sure Steam isn’t happy about it. I guess time will tell.
Basically a PC with an Xbox logo slapped on, just like the so called Xbox handheld.
My guess is it won't play my Xbox games I have on disc 🤔
I doubt that Sony and Microsoft are gonna use FP32 performance for marketing the power of the next gen consoles this time around. People would compare it to the last gen consoles and would get the wrong idea about how powerful those consoles are.
I haven't finished updating my personal Next gen console spec predictions after Navi's E3 reveal yet because I'm waiting for reviews to shine some light on power and thermals of the Navi GPUs but I think that they'll land somewhere around 8.5-9Tflop/s. That won't sound like a generational leap to many people, especially when compared to the Xbox One X with it's 6Tfop/s but that's just because you can't compare floating point performance across different architectures.
According to AMD, the 5700 XT outperforms the RTX 2070 on average. That would by extension mean that it outperforms VEGA 64 by an even larger margin. So here you have AMDs new ~9Tflop/s GPU outperforming AMDs old ~12.6Tflop/s GPU by quite a bit. Of course we should take these figures with a grain of salt and wait for reviews before making any conclusions on Navis true performance but AMD have put some work into making the graphics pipeline of the new RDNA µarchitecture more efficient so if people compare numbers across µarchitectures they are comparing apples to oranges.
Sony and MS know this of course so I think they'll try to focus on other aspects when marketing their consoles. We can already see that they are focusing on the SSD and CPU performance when advertising the generational leap we'll see.
Back in the past, companies talked about power, l2 cache, flops, cycles and all those things that don't matter to console gamers. A whole lot of hot air on stage with power points and spread sheets when gamers would rather just see what you can do with it. It's why E3 is no longer full of it. We don't care about what graphics card is in it and we don't care what company made the chips.
Show me what you can do with the UI and in gameplay on how developers can deliver more fun and immersive experiences. Show me how I can control games better, how I can feel and hear it better. That's all I really want to know besides on if it's affordable. Ask a Nintendo fan on if they know what technology is in the Switch. They don't care. Ask them what the most fun games are on it and they'll provide you with a list.
In the end, it's about what the developer's vision is and if they can achieve it with better tools that deliver better and more fun games to play. Sony makes great games no matter the power. I expect them to continue that with or without the most advanced hardware.
Nintendo seems to understand that too. Hopefully Microsoft learns this most valuable lesson. Same with Google and any other company trying to get into the game.
They won't matter because they can't beat PC. And because console gamers are delusional and they want 4k 60fps and an SSD for $400 even though they spend $1000 on their mobile phones.
So they'll sell a reasonable console at a loss that run games well enough and people will buy it. Fine by me. Nothing wrong with that.
Why would you count teraflops?
Will it run all new games? Yes. Will they look better? Yes. That's enough
TF are not the end all - be all, but it will grant us a conservative estimate of the new hardware.
With that in mind, I am curious to know the metric Microsoft is using to determine that Scarlett is 4x more powerful than One X... and then there is the matter of addressing the rumors about PS5 being more powerful.
Either way, I am supposing that power will not directly translate into TF. A 24TF console is just not feasible at a console price. Not yet, anyway. I am sure that there are fewer TF and the RDNA architecture likely provides the boost needed to achieve 4x power. But even then, that places the TF at about 18TF (1.5TF short of 24TF with 25% boost), which still seems excessively high. I think that number is based on another metric. Maybe CPU output. Microsoft has been known to be finicky with their language (e.g., advertising the One S before the One X as the only 4k capable console with UHD Blu-Ray playback). I suspect there are specific qualifiers here for power going into next gen, and I am sure that people who look exclusively at TF will be left scratching their heads at how Microsoft arrived at the 4x number.