
Much of the development focus on Ubisoft Montreal's Far Cry 2 centered around its open world and procedural systems -- which has resulted in an unusual reception curve.
But the game is frequently noted for its fire propagation -- fire spreads realistically and can be used to create or exacerbate explosive chain reactions for strategic purposes. As a result, it's also somewhat unpredictable, making it a double-edged sword.
Jean-Francois Lévesque of Ubisoft Montreal is the individual most responsible for that feature. A gameplay programmer who contributed to various tools and the audio implementation, Lévasque ended up spending over a year on fire propagation alone, researching existing models of CG fire representation and attempting to balance realism and gameplay practicality.
Gamasutra caught up with Lévesque to discuss how fire gained importance during development, how he approached his assignment, and how he has perceived player reaction to the feature.

If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good

The Far Cry series’ best game – not Far Cry 6 – just got more brutal and realistic thanks a mod than revamps and remakes the classic Ubisoft open-world FPS
Far Cry 2 where your guns never ever jammed until you got into a gunfight is their best? I disagree.
Far Cry 2 may certainly not be the most "fun" game in the series but from a narrative standpoint it definitely is the most interesting of the bunch. FC2 couldn't be further away from the pointless fragfests that the following episodes turned out to be.
he he. soon I'm gonna work here.
great place.
is there any cheat codes for FC 2? i hope theres one where fire never stops spreading.
Very nice talk- good to have more interviews with game developers, I could read about these guys and the work they do all day.